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CSPDWeek 2026
Type: STEM/STEAM clear filter
Monday, August 3
 

10:00am EDT

STEM Starters: Quick Builds that Lead to Deeper Core Learning Creatures, Carnival Rides, and Cardboard Contraptions
FILLING
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity filling up
Roll up your sleeves and dive into quick, tech-free STEM builds that spark creativity and engagement from the start. These playful engineering challenges are perfect for the STEM lab, makerspace, or classroom and can stand alone or extend into core learning goals across literacy, math, and science. After a high-energy, hands-on, team-based monster theme park build, we will explore a variety of ways to extend these quick builds into deeper learning aligned with classroom core learning goals. You will leave with inspiration, ready-to-use tools, and your very own monster.

In this highly interactive session, educators will experience how quick, tech-free STEM builds can serve as powerful entry points into deeper, standards-aligned learning across all teaching areas in the K–8 grade band. Participants will engage in a series of fast-paced, team-based engineering challenges using simple materials, beginning with a collaborative monster theme park build that incorporates elements of simple machines, design thinking, and spatial reasoning.

These “STEM Starters” are intentionally designed as low-floor, high-engagement experiences that can be implemented in STEM labs, makerspaces, or classrooms as stand-alone activities. They are accessible to all educators, regardless of STEM background, and scaffolded in a way that builds educator confidence and capacity over time. At the same time, they offer high ceilings and wide walls, allowing for deeper exploration and creativity for more advanced learners.

A key focus of the session is how these quick builds can bridge STEM programs and classroom instruction. Educators will explore how highly motivating, hands-on builds created in a STEM lab or makerspace can be extended into the classroom to support core, standards-based learning goals. We will model a variety of ways to connect builds to literacy through storytelling and descriptive writing, to math through measurement, geometry, and scaled models, to science through forces, motion, and engineering design, and to technology through presentation tools such as ChatterPix, Book Creator, stop motion animation, and Canva.

Throughout the session, participants will experience strategies for differentiation, collaboration, and student-centered facilitation that support diverse learners and multiple entry points. The session will also highlight how these quick builds can transition from playful exploration to structured academic applications without losing student engagement.
Participants will leave with ready-to-use activities, practical strategies for integrating hands-on STEM into existing curricula, and a clear framework for extending quick builds into deeper classroom learning. Most importantly, they will walk away with inspiration, increased confidence in facilitating hands-on learning, and tangible model, and a STEM-Starter Challenge Card Deck they can immediately bring back to their students.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
Sponsors
Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 222

10:00am EDT

Robotics Playground (Drop in at any time to play with the robots)
Robotics Playground offers a full‑day, open‑house learning experience designed for K–12 educators. Teachers are welcome to stop by at any time to explore robotics devices, engage in unplugged coding, and participate in hands‑on collaborative activities. With support from experienced facilitators, participants will uncover innovative strategies to strengthen computer science instruction and inspire student engagement in STEM.
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Kara Keefe

Kara Keefe

Technology Teacher (K-5), Willingboro Public Schools
Kara Keefe is a Technology Teacher in Willingboro NJ. She currently teaches technology to grades K to 4th grade in one of the elementary schools. Kara has been teaching Technology for the last for the past 12 years to as low as Kindergarten to as high as 5th grade.
avatar for Karen Wester

Karen Wester

Media Specialist,Technology Director, Special Education Teacher, Franklin Township Elementary School - Warren County
Karen A. Wester (MA in Educational Technology, ASLMS)  has been teaching (25 years) computer science/educational technology/library media/special education at Franklin Township School in Warren County.  Wester is actively engaged in the CSTANJ community representing K-8 on the Steering... Read More →
avatar for Alicia Somers

Alicia Somers

Teacher/Special Education Teacher
My name is Alicia Somers. I am an educator with 29 years of experience teaching both special education and general education students, ranging from preschool through second grade. I hold a P-3 license, K-5 license and Teacher of the Handicapped N-12. I have a Master's in Education... Read More →
avatar for Corinne Blaine

Corinne Blaine

K-4 Technology Teacher, North Brunswick, John Adams Elementary Schhool
I am a K–4 technology teacher with 11 years of experience in education, including six years in first grade and five years teaching computer science. I hold a BA in Visual Effects and Motion Graphics along with my teaching certification, and I was honored as a regional winner of... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
avatar for Jessica LaRosa

Jessica LaRosa

Teacher of Technology & Innovation, Trenton Public Schools
Jessica LaRosa is a Technology & Innovation teacher at Grace A. Dunn Middle School in Trenton, New Jersey. She has over 13 years of experience in computer and technology education, 7 years of experience as a business teacher, and 3 years of experience as a curriculum writer. She creates... Read More →
Monday August 3, 2026 10:00am - 2:55pm EDT
TCNJ, BSC 225 East

11:00am EDT

STEM Starters: From Quick Builds to Deep Dives – Beasts, Biomes, Adaptations, and the Secrets of Scientific Names
FULL
Monday August 3, 2026 11:00am - 11:55am EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
Roll up your sleeves and dive into quick, tech-free STEM builds that spark creativity and engagement from the start. These playful engineering challenges are perfect for the STEM lab, makerspace, or classroom and can stand alone or extend into core learning goals across literacy, math, science, and civics. After a high-energy, hands-on, team-based creature and habitat design challenge focused on animal adaptations, habitats, and the meaning behind scientific names, we will explore ways to extend the learning into cross-curricular PBL that can integrate literacy, math, physical science, or technology based on class resources and teaching goals You will leave with inspiration, a ready-to-use STEM-Starter Card Deck, and a cardboard “beastie” of your own design!

In this highly interactive session, educators will experience how quick, tech-free STEM builds can serve as powerful entry points into deeper, standards-aligned learning across all teaching areas in the K–8 grade band. Grounded in research-informed pedagogy and active learning principles, participants will engage in a series of fast-paced, team-based engineering challenges using simple materials, beginning with a collaborative creature design challenge where participants analyze clues from animal phenotypes and scientific names to backward design a likely habitat, incorporating elements of adaptation, environment, and survival.

These “STEM Starters” are intentionally designed as low-floor, high-engagement experiences that can be implemented in STEM labs, makerspaces, or classrooms as stand-alone activities. They are accessible to all educators, regardless of STEM background, and scaffolded within a structured framework that builds educator confidence and instructional capacity over time. At the same time, they offer high ceilings and wide walls, allowing for deeper exploration and creativity for more advanced learners.

A key focus of this session is highlighting easy, low-barrier ways for all educators to bring meaningful STEM experiences into their classrooms, regardless of background or available resources. These quick builds are designed to be immediately implementable while building both student engagement and educator confidence, and can also serve as a powerful entry point that bridges STEM programs and classroom instruction, extending into deeper, standards-aligned, cross-curricular learning. Educators will explore how highly motivating, hands-on builds created in a STEM lab or makerspace can be extended into the classroom to support core, standards-based learning goals. We will model a variety of ways to connect builds to literacy through storytelling and descriptive writing, to math through measurement, geometry, and scaled models, to science through animal adaptations, habitats, ecosystems, and how movement and structure support survival, including the role of forces and motion, and to technology through presentation tools such as ChatterPix, Book Creator, stop motion animation, and Canva.

Throughout the session, participants will experience strategies for differentiation, collaboration, and student-centered facilitation that support diverse learners and multiple entry points. The session will also highlight how these quick builds can transition from playful exploration to structured academic applications without losing student engagement, reflecting a developmentally aligned progression from exploration to application.

Participants will leave with ready-to-use activities, practical strategies for integrating hands-on STEM into existing curricula, and a clear instructional framework for extending quick builds into deeper classroom learning. Most importantly, they will walk away with inspiration, increased confidence in facilitating hands-on learning, and a tangible model they can immediately bring back to their students.

For this workshop - attendees will be provided Mini-maker kits and a deck of challenge cards ($12.50 value per attendee)
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
Sponsors
Monday August 3, 2026 11:00am - 11:55am EDT
TCNJ, BSC 223
 
Tuesday, August 4
 

2:00pm EDT

Design-a-Zoo: From Cardboard Enclosures to Digital Blueprints
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
What does the typical zoo experience look like and what could it become? In this hands-
on, modular workshop, educators experience a full cross-curricular PBL arc from the
ground up. Start with a tech-free design sprint as teams use simple machines to
engineer solutions to a variety of unique challenges in animal enclosures at a
community zoo, then layer in CAD-style design tools and coding to construct a digital
version of the final zoo design. Finally, we’ll explore a wide range of ways to extend the
project into math, literacy, science, and technology based on your teaching goals and
classroom context. You will leave with a replicable PBL framework, ready-to-use tools, a
wide range of ideas on how to any PBL experience into your classroom in a meaningful
and impactful way.

In this highly interactive, modular workshop, educators experience a rich cross-
curricular project-based learning journey anchored in the design and reimagining of a
community zoo. The session is grounded in research-informed pedagogy. Drawing on
constructivist learning theory, Universal Design for Learning (UDL), and the science of
learning, This session is structured to honor the reality that meaningful learning
happens when students are active participants in the design of their own experience.
The workshop is built around a low-floor, high-ceiling, wide-walls framework: every entry
point is accessible, every learner can contribute meaningfully from the start, and the
depth of exploration is limited only by curiosity. This design is intentional. Research
consistently shows that open-ended, maker-centered tasks that invite co-design and
student agency produce stronger engagement, deeper conceptual understanding, and
greater retention than prescriptive, single-pathway instruction.

The session is also scaffolded explicitly to build educator capacity, not just student
outcomes. Each segment of this workshop is structured so that teachers experience the
activity as a learner first, then step back to examine the instructional design choices
embedded in what they just did. This dual lens, learner and designer, is central to the
workshop's pedagogical approach and reflects findings from teacher professional
development research suggesting that educators who experience high-quality PBL
firsthand are significantly more likely to implement it with fidelity and confidence in their
own classrooms.

The first forty-five minutes are intentionally tech-free. Participants engage in a fast-
paced, team-based engineering challenge using simple materials to design and build
enclosures for five different animals at a community zoo. Grounded in life science, the
engineering design process, and 3D spatial reasoning, this challenge asks participants
to think carefully about each animal's biological needs, behavioral patterns, and habitat
requirements as they prototype their designs. The structure of the challenge is
deliberately designed to manage cognitive load, introducing constraints and information
progressively so that participants can engage deeply without becoming overwhelmed, a
principle supported by the Cognitive Load Theory and its applications in STEM
education. Because the task is open-ended by design, every participant regardless of
prior knowledge, learning profile, or skill set, can contribute authentically and co-design
a solution that reflects their unique strengths. Woven throughout the build are natural,
authentic connections to the wide diversity of careers found at a real zoo, from animal
nutritionists and enclosure engineers to educators, veterinarians, and gift shop
managers, making this a powerful entry point for career awareness and community
connection alongside science and engineering standards.

The second forty-five minutes shift into technology integration, exploring how the same
zoo design challenge can be extended using CAD-style design tools and coding to
create a digital version of the zoo. This transition from physical to digital prototyping is a
natural scaffold, students arrive at the technology with conceptual grounding already in
place, reducing extraneous cognitive load and allowing working memory to focus on
new skills rather than new concepts. Participants are introduced to accessible,
classroom-ready tools that allow students to translate their physical prototypes into
digital blueprints, bringing together computational thinking, digital design, and
engineering in a cohesive learning arc. The potential for 3D printing is also explored,
connecting the physical and digital design processes in a way that deepens student
understanding of iterative design and real-world engineering workflows.

The third segment of the workshop opens into a broad exploration of cross-curricular
extension pathways, giving educators a clear and practical framework for making this,
and any other pbl experience project their own. We model how the zoo PBL experience
can reach into financial literacy through calculating the cost to build each enclosure, into
geometry through scale, measurement, and spatial design, into digital literacy and
communication through presentation tools like ChatterPix, Book Creator, stop motion
animation, and Canva, and into storytelling and descriptive writing through the
narratives students build around their animal characters and zoo designs. These
extensions are not add-ons, they are natural, standards-aligned entry points that reflect
the wide-walls design of pbl and allow teachers to connect a deeply engaging hands-on
experience to the core academic goals already living in their curriculum. The modularity
of the framework means that a kindergarten teacher and a seventh-grade science
teacher can both find an entry point that is authentic to their context, their students, and
their goals.

The session closes with an open Q&A where participants can dig into implementation
questions, share ideas, and think through how the framework applies to their specific
teaching context. Participants will leave with ready-to-use activities, a replicable cross-
curricular PBL framework, and practical strategies for facilitating student-centered,
hands-on learning that meets every learner where they are. Most importantly, they will
leave with the confidence that deep, meaningful, cross-curricular learning does not
require a perfectly equipped makerspace — it requires a good question, a cardboard
box, and a willingness to let students build something worth being proud of.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Sponsors
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Virtual
 
Wednesday, August 5
 

8:00am EDT

The XYZ of 3D: From Virtual to Reality, A Deep Dive into CAD Design and 3D Printing
LIMITED
Limited Capacity seats available
In this full-day, hands-on workshop, educators will explore the complete journey from virtual design to physical creation through CAD design and 3D printing. Participants will design their own 3D models, prepare them for printing, and print hands-on during the session. They will also be introduced to coding in 3D and AI-assisted 3D object generation as emerging pathways for creativity, computational thinking, and design. With multiple 3D printers on hand, educators will experience the full workflow from idea to object and leave with practical skills, sample project ideas, and greater confidence using 3D design and printing in their teaching.
Speakers
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Wednesday August 5, 2026 8:00am - 3:00pm EDT
TCNJ, Education Building Room 204 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA
 
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