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CSPDWeek 2026
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Wednesday, August 5
 

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 2
Wednesday August 5, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.

By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.

Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.

The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.

This is part 2 of a two part session you must attend part 1 to attend part 2.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Wednesday August 5, 2026 8:00am - 11:00am EDT
Virtual

8:00am EDT

Sphero Bolt, Indi Car, Ozobot
LIMITED
Limited Capacity seats available
In this session, I’ll show you how I use Sphero BOLT, Indi, and Ozobots to make coding fun, hands-on, and accessible for all students. We’ll try out activities you can use right away, explore both unplugged and on-screen coding, and talk about how to keep students engaged while building real problem-solving skills.

In this hands on professional development session, I will guide you through how to effectively integrate Sphero BOLT, Indi, and Ozobots into your K–4 classroom to support computer science learning in engaging and meaningful ways. We will start by exploring the unique features of each robot and how they support different entry points for students, from screen free coding with Indi to color coded and blockly programming with Ozobots and block-based coding with Sphero BOLT.

Throughout the session, you will actively participate in the same types of activities your students would experience. We will begin with simple, accessible challenges to build confidence, then gradually move into more complex tasks that encourage problem solving, collaboration, and creativity. With Ozobots, we will explore both color code programming and transition into Blockly coding to support students as they move into more advanced concepts. With Indi, we will look at foundational use with color tiles and also how older students can extend their learning by recoding the color tiles using the app to create more customized pathways and challenges.

I will model how to introduce these tools to students, manage materials, and structure lessons so that all learners can be successful, including those who may need additional support.

I will share ready to use lesson ideas, classroom management strategies, and tips for differentiating instruction. Time will be built in for exploration, questions, and collaboration so you can think about how these tools will look in your own classroom.

By the end of the session, you will leave with practical strategies, classroom ready activities, and the confidence to begin using robotics and coding in a way that is engaging, inclusive, and aligned to your students needs.
Speakers
avatar for Corinne Blaine

Corinne Blaine

K-4 Technology Teacher, North Brunswick, John Adams Elementary Schhool
I am a K–4 technology teacher with 11 years of experience in education, including six years in first grade and five years teaching computer science. I hold a BA in Visual Effects and Motion Graphics along with my teaching certification, and I was honored as a regional winner of... Read More →
Sponsors
Wednesday August 5, 2026 8:00am - 1:00pm EDT
TCNJ, Education Building Room 109 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA

8:00am EDT

The XYZ of 3D: From Virtual to Reality, A Deep Dive into CAD Design and 3D Printing
LIMITED
Limited Capacity seats available
In this full-day, hands-on workshop, educators will explore the complete journey from virtual design to physical creation through CAD design and 3D printing. Participants will design their own 3D models, prepare them for printing, and print hands-on during the session. They will also be introduced to coding in 3D and AI-assisted 3D object generation as emerging pathways for creativity, computational thinking, and design. With multiple 3D printers on hand, educators will experience the full workflow from idea to object and leave with practical skills, sample project ideas, and greater confidence using 3D design and printing in their teaching.
Speakers
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Wednesday August 5, 2026 8:00am - 3:00pm EDT
TCNJ, Education Building Room 204 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA

8:30am EDT

Physical Computing with Micro:bits and Arduinos for Grades 3 - 12
LIMITED
Limited Capacity seats available
This workshop moves beyond using microcontrollers to designing intelligent systems. Educators will explore how AI, physical computing, and engineering design intersect through the CreateAI for micro platform, while also extending into Arduino Uno for more complex hardware applications.

Participants will deepen their understanding of how to scaffold from beginner physical computing (Micro:bit) to more advanced systems (Arduino + AI), while building classroom-ready projects that integrate:

Machine learning concepts

Sensor-driven decision making

Real-world problem solving

Standards-aligned computational thinking

By the end of the session, educators will not only build, but also design curriculum systems that scale across grade levels.

Introduction to AI with Micro:bit (CreateAI)
Tool Focus: CreateAI for micro

Activities:
Train a simple ML model (e.g., gesture recognition or sound classification)

Connect model to Micro:bit inputs/outputs

Test real-time predictions

Concepts Covered:
What is machine learning? (classification vs. rule-based coding)

Training data vs. hard-coded logic

Inputs → Model → Outputs pipeline

Classroom Connection:
How to teach AI without requiring math-heavy background

Age-appropriate explanations of bias and accuracy

Activities:
Build a game or interactive system using CreateAI:

Example: reaction game, smart pet, movement-based controller

Integrate:

Variables (state tracking)

Conditional logic based on predictions

Feedback systems (LED, sound, motion)

Arduino Deep Dive
Tool Focus: Arduino Uno

Activities:
Compare Micro:bit vs Arduino:

Built-in vs external components

Build a simple circuit:

LED + sensor input

Intro to text-based programming (Arduino IDE)

Concepts:
Voltage, pins, and circuits

Scaling complexity in hardware systems

When to transition students to Arduino


Deliverables:
Sample rubric (process + product)

Project scaffolding templates

Challenge Design System (Whole Group) Activities:
Walkthrough of Challenge Creator workflow

Participants design their own:

Beginner → Intermediate → Advanced progression

Generate a standards-aligned challenge using AI
Speakers
RG

Rucha Gokhale

Afterschool Coding Instructor, Hudson Montessori School
Rucha is a STEM educator and computer science specialist teaching robotics and physical computing to grades 4–8 at Hudson Montessori, alongside a private Python tutoring practice. Her work with Cutebot and microbit focuses on project-based learning that separates computational thinking... Read More →
avatar for Michelle  Velho

Michelle Velho

STEAM Director, Hudson Montessori School
Michelle is an innovative educator, curriculum designer, and presenter specializing in STEAM, computer science, and Maker Education. Her work centers on empowering students from PreK through middle school to become critical thinkers, problem-solvers, and creators through hands-on... Read More →
Wednesday August 5, 2026 8:30am - 1:00pm EDT
TCNJ, Education Building Room 207 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA

9:00am EDT

Coding Climate Solutions with Finch Robots
LIMITED
Wednesday August 5, 2026 9:00am - 11:30am EDT
Limited Capacity seats available
Microsoft MakeCode to control Finch Robots, modeling climate data, simulating environmental challenges, and designing solutions. This hands-on experience connects coding to real-world issues while building data literacy and problem-solving skills.

Participants will apply computer science and coding with purpose, using Micro:bit coded in Microsoft MakeCode to control the Finch Robot, modeling climate data, simulating environmental challenges, and designing solutions. This learning experience emphasizes real-world relevance by connecting coding to meaningful climate challenges that students can understand and care about. It promotes data-driven thinking as participants use sensors and coding logic to collect, interpret, and represent environmental data. At the same time, it builds problem-solving skills by encouraging learners to design, test, and refine solutions to complex, real-world issues.
Speakers
avatar for Michelle Wendt

Michelle Wendt

Technology Integrationist and Adjunct Instructor, Stockton University ETTC
Michelle Wendt is a Technology Integrationist and Adjunct Instructor at Stockton University. She holds a Master of Education in Instructional Technology and a long background in K-12 education. Michelle provides professional development programs to teachers to help them effectively... Read More →
Wednesday August 5, 2026 9:00am - 11:30am EDT
SRI&ETTC

9:00am EDT

Exploring Climate Change with micro:bits and Forward Education's Climate Action Kit
LIMITED
Wednesday August 5, 2026 9:00am - 11:30am EDT
Limited Capacity seats available
Join this hands-on workshop to explore how micro:bits and Forward Education’s Climate Action Kit can bring climate change concepts to life in your classroom. Participants will engage in interactive activities, build simple sensor-based projects, and discover practical strategies for integrating climate science and coding across the curriculum. No prior experience with micro:bits required.
Speakers
PP

Phil Polsinelli

Tech Trainer/Adjunct Professor, Stockton University ETTC
As a Tech Trainer and adjunct instructor at Stockton University, Phil Polsinelli works with K–12 educators to develop engaging, standards-aligned learning experiences that incorporate computer science, data, and emerging technologies.
Wednesday August 5, 2026 9:00am - 11:30am EDT
SRI&ETTC

9:00am EDT

Designing Deeper Learning in the Age of AI 5-8
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Educators design hands-on projects that integrate AI within the Deeper Learning framework, building students’ 21st-century skills and readiness for an AI-enabled world.

Participants will explore ways to create rich, deeper learning experiences with and without student AI use, designing protocols to guide the use of AI and assessments of student learning. The workshop will feature time for individual and collaborative planning as well as opportunities for feedback on and revision of ideas and plans.
Speakers
avatar for Angela Marzilli

Angela Marzilli

Professional Learning and Curriculum Developer, Day of AI
Angela has spent her career as an educator in southern Maine. She began as a teacher of gifted math students in grades 3-8 and later transitioned to an elementary school classroom teacher in grades 3, 4, and 5. Angela was previously the PreK-12 STEM Coordinator in a public school... Read More →
Sponsors
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Virtual

9:00am EDT

Designing Deeper Learning in the Age of AI 9-12
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Educators design hands-on projects that integrate AI within the Deeper Learning framework, building students’ 21st-century skills and readiness for an AI-enabled world.

Participants will explore ways to create rich, deeper learning experiences with and without student AI use, designing protocols to guide the use of AI and assessments of student learning. The workshop will feature time for individual and collaborative planning as well as opportunities for feedback on and revision of ideas and plans.
Speakers
avatar for Matt Taylor

Matt Taylor

Professional Development Coordinator, Day of AI
Matt Taylor is a professional learning facilitator and curriculum developer with Day of AI, where he helps build curricula and professional learning programs through a constructionist and critical consciousness lens. Previously, he worked with the i2learning Foundation and Boston... Read More →
Sponsors
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Virtual

9:00am EDT

Designing Deeper Learning in the Age of AI PreK-4
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Educators design hands-on projects that integrate AI within the Deeper Learning framework, building students’ 21st-century skills and readiness for an AI-enabled world.

Participants will explore ways to create rich, deeper learning experiences with and without student AI use, designing protocols to guide the use of AI and assessments of student learning. The workshop will feature time for individual and collaborative planning as well as opportunities for feedback on and revision of ideas and plans.
Speakers
avatar for Valerie Brock

Valerie Brock

Day of AI
Valerie Brock is the Director of Curriculum at Day of AI, an initiative born out of MIT RAISE (Responsible AI for Social Empowerment and Education) that empowers educators, students, and families to understand and shape the impact of artificial intelligence on their lives and communities... Read More →
Sponsors
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Virtual

9:00am EDT

UDL4AI: Universal Design for Learning and AI Session 2
LIMITED
Wednesday August 5, 2026 9:00am - 4:00pm EDT
Limited Capacity seats available
This PD will engage teachers in instructional strategies and practices designed to remove barriers to learning AI literacy, with an emphasis on learners with disabilities. This professional development was designed through funds from Google to research and disseminate best practices for all learners in K-12 AI education.
This workshop provides K-12 educators with an examination and implementation of strategies, including Universal Design for Learning and High Leverage Practices. Our goal is to help both general and special education teachers build classrooms that embrace all of their learners. Join us as we dive into effective instructional strategies so that all your learners will find success!

This is the workshop for you if:
  • You are a K-12 general, computer science or special education teacher. 
  • You want to learn more about Universal Design for Learning and High Leverage Practices. 
  • You are interested in learning about the meaningful inclusion of all students in CS and AI education, including those with disabilities.
  • This is Part 2 of a 2 Part workshop. You must attend Part 1 to attend Part 2.

Wednesday August 5, 2026 9:00am - 4:00pm EDT
Virtual

10:00am EDT

Conceptual Foundations and Applied Classroom Experiences in AI-Powered Instructional Design
LIMITED
Limited Capacity seats available
This interactive workshop helps middle and high school educators transform foundational AI concepts into practical classroom experiences. Participants will explore selected AI tools through hands-on applications, design student-ready activities, and learn how inviting a guest AI expert can strengthen both conceptual understanding and real-world relevance. The session offers a theory-to-practice model that educators can directly adapt for engaging classroom instruction.

This workshop presents a classroom-ready model for helping middle and high school educators move from foundational AI concepts to direct classroom application. The session begins with a concise conceptual overview of how AI tools can support creativity, critical thinking, and student-centered learning across different subject areas. Participants will then engage in guided hands-on activities using selected AI tools to design student-ready classroom tasks and mini-projects.

A distinctive component of the workshop is the integration of a live guest AI expert, demonstrating how real-world voices from academia or industry can strengthen relevance, increase student motivation, and connect classroom learning with authentic applications. The session concludes with strategies for adapting this theory-to-practice model into participants’ own classrooms through reusable activity structures, guest speaker formats, and age-appropriate AI learning experiences for students ages 11–18.
Speakers
avatar for Dr. Seyma Bozkurt Uzan

Dr. Seyma Bozkurt Uzan

Assistant Professor, Stevens Institute of Technology
I am an Assistant Professor at Istanbul Bilgi University, specializing in artificial intelligence, computer science education, teacher professional development, and AI-driven learning design. Starting in June 2026, I will also be based at Stevens Institute of Technology as a Visiting... Read More →
Wednesday August 5, 2026 10:00am - 1:00pm EDT
Stevens Institute of Technology 1 Castle Point Terrace, Hoboken, NJ 07030, USA

11:00am EDT

Game Design with Scratch Jr
Wednesday August 5, 2026 11:00am - 12:00pm EDT
Unlock the Power of Play: Game Design in ScratchJr!

Turn your students into game designers! In this hands-on session, you’ll discover how young learners can build their own interactive games using simple, block-based coding. We’ll explore essential game mechanics, strategies to support diverse learners, and easy ways to integrate coding across your existing curriculum.

What you’ll get:
Practical Skills: Master basic game logic like triggers and sequencing.
Inclusive Strategies: Tools to ensure every student can design and play.
Ready-to-Use Resources: Walk away with free lesson plans and project ideas to kick-start game design in your classroom immediately.
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
Wednesday August 5, 2026 11:00am - 12:00pm EDT
Virtual

12:00pm EDT

How to organize, implement and improve a Hackathon in your school
Wednesday August 5, 2026 12:00pm - 1:00pm EDT
Hackathons are an educational tool, because not only does a problem get identified but the solution to the problem is often one that requires vast research. When the solution is implemented using student interest, it can provide the community with awareness to the problem posed and the solution created.

Running a Hackathon may sound overwhelming, especially if one has not been run in your school before. This workshop will provide you with details and guidelines necessary to run a hackathon in your school. Hackathons are an educational tool, if implemented using student interest and community problems can be very effective in educations attendees on solving problems using computer science. Hackathons should be passion driven, propose a solution to a problem in the community and educate the community members on the problem and proposed solution. From this workshop, you will gain knowledge on how to create, implement and improve a hackathon in your school.
Speakers
YK

Yasemin Kinak

CS Teacher, Carteret High School
Yasemin Kinak is a 9-12 Math and Computer Science teacher at Carteret High School. She has an undergraduate degree in Computer Science and a Masters Degree in Mathematics with a concentration in secondary education. She has been teaching for over 20 years and has created and developed... Read More →
Wednesday August 5, 2026 12:00pm - 1:00pm EDT
Virtual

12:00pm EDT

Coding Climate Solutions with Finch Robots
LIMITED
Wednesday August 5, 2026 12:00pm - 2:30pm EDT
Limited Capacity seats available
Microsoft MakeCode to control Finch Robots, modeling climate data, simulating environmental challenges, and designing solutions. This hands-on experience connects coding to real-world issues while building data literacy and problem-solving skills.

Participants will apply computer science and coding with purpose, using Micro:bit coded in Microsoft MakeCode to control the Finch Robot, modeling climate data, simulating environmental challenges, and designing solutions. This learning experience emphasizes real-world relevance by connecting coding to meaningful climate challenges that students can understand and care about. It promotes data-driven thinking as participants use sensors and coding logic to collect, interpret, and represent environmental data. At the same time, it builds problem-solving skills by encouraging learners to design, test, and refine solutions to complex, real-world issues.
Speakers
avatar for Michelle Wendt

Michelle Wendt

Technology Integrationist and Adjunct Instructor, Stockton University ETTC
Michelle Wendt is a Technology Integrationist and Adjunct Instructor at Stockton University. She holds a Master of Education in Instructional Technology and a long background in K-12 education. Michelle provides professional development programs to teachers to help them effectively... Read More →
Wednesday August 5, 2026 12:00pm - 2:30pm EDT
SRI&ETTC

12:00pm EDT

Exploring Climate Change with micro:bits and Forward Education's Climate Action Kit
LIMITED
Wednesday August 5, 2026 12:00pm - 2:30pm EDT
Limited Capacity seats available
Join this hands-on workshop to explore how micro:bits and Forward Education’s Climate Action Kit can bring climate change concepts to life in your classroom. Participants will engage in interactive activities, build simple sensor-based projects, and discover practical strategies for integrating climate science and coding across the curriculum. No prior experience with micro:bits required.
Speakers
PP

Phil Polsinelli

Tech Trainer/Adjunct Professor, Stockton University ETTC
As a Tech Trainer and adjunct instructor at Stockton University, Phil Polsinelli works with K–12 educators to develop engaging, standards-aligned learning experiences that incorporate computer science, data, and emerging technologies.
Wednesday August 5, 2026 12:00pm - 2:30pm EDT
SRI&ETTC

12:00pm EDT

AI is easy as ABC and 123
Wednesday August 5, 2026 12:00pm - 3:00pm EDT
AI can be a powerful partner for both teachers and students. For teachers, it reduces workload and enhances planning. For students, it opens up personalized, engaging ways to learn. When used responsibly, AI strengthens, not replaces, the human connection at the heart of education.

This session will guide teachers through the integration of AI in the elementary classroom. The strategy must move away from ""adding one more thing"" and toward seamless infusion.

Both the teacher side and student side of Ai will be explored as well as the guardrails necessary for our younger students. Classroom examples will be shared and there will be hands on demonstration for each topic addressed.
Speakers
avatar for Kim Marie Kefalas

Kim Marie Kefalas

Elementary Technology Teacher, Kimmersive Technology
I am an elementary technology teacher serving students in grades K–5 with over 30 years of experience in education. I am proud to be recognized as an Apple Distinguished Educator (2023), Microsoft Innovative Educator (2025), and Seesaw Certified Educator. As a passionate conference... Read More →
Wednesday August 5, 2026 12:00pm - 3:00pm EDT
Virtual

1:00pm EDT

Computales - Integrate Literacy and Computational Thinking
Wednesday August 5, 2026 1:00pm - 2:00pm EDT
Following this session, educators teaching Kindergarten through second grade will be instructed on how to input student information into the Computales dashboard and monitor student progress within this complimentary curriculum designed to reinforce reading skills through computer science concepts.

Introduce your students to the foundational concepts of computational thinking and digital literacy through an engaging, standards-aligned curriculum. Join Martin and his friends as they explore Computer Land, where each chapter offers meaningful activities designed to strengthen computational reasoning and enhance literacy skills. Developed for students in Kindergarten through second grade, CompuTales is designed to complement your current reading instruction while fostering essential skills that lay the groundwork for future learning in coding and computer science.
Speakers
avatar for Javier Aguilar

Javier Aguilar

Technology Applications / Computer Science Teacher and Robotics Coach, East Fort Worth Montessori Academy
Javier Aguilar (he/him), is in his thirteenth year of working at East Fort Worth Montessori Academy as a bilingual technology applications/computer science teacher and robotics coach for PreK to 5th Grade students.

I currently serve as the Communications Lead for the Dallas/Fort Worth Chapter of the Computer Science Teachers Association (CSTA). In my role, I actively advocate for equity and innovation in education, with a particular focus on enhancing computer science opportunities for elementary... Read More →
Sponsors
Wednesday August 5, 2026 1:00pm - 2:00pm EDT
Virtual

1:00pm EDT

Favorite Colors with Machine Learning in Scratch!
Wednesday August 5, 2026 1:00pm - 3:00pm EDT
In this CSTA-accredited session, students transition from being tech consumers to creators by building an AI-powered art generator.

The lesson emphasizes how data is used to inform machine learning models, which then execute creative tasks.

Key Learning Objectives
Machine Learning Basics: Students learn how to collect and categorize data to train a simple machine learning model.

Algorithmic Design: Using loops, conditionals, and variables, participants design algorithms that generate unique "dot art" based on user input or data sets.

Hands-on Creation: The primary project is an automated art generator that selects and applies colors to create digital works, demonstrating the intersection of creativity and technical building blocks.

Implementation and AccessibilityTarget Audience: The lesson is tailored for students in grades 3–12 and can be completed independently or as a classroom activity.

No Prior Experience Needed: Educators can lead this workshop without a computer science background, as Code/Art provides structured professional development and support for its introductory modules.
Speakers
avatar for Lisa Hauser

Lisa Hauser

Chief Learning Officer, Code/Art
Lisa Hauser is the Chief Learning Officer at Code/Art with over 24 years of experience teaching computer science and mathematics in Miami public schools. A passionate advocate for increasing female representation in tech, Lisa was instrumental in launching Code/Art, driven by her... Read More →
Sponsors
Wednesday August 5, 2026 1:00pm - 3:00pm EDT
Virtual

1:00pm EDT

Intermediate Experience CS
Wednesday August 5, 2026 1:00pm - 3:00pm EDT
Let's dive deeper into the Experience CS curriculum! We will explore advanced lesson facilitation, strategies for student debugging, and how to use the platform’s unique assets to create cross-curricular connections. This session remains strictly within the Experience CS ecosystem, ensuring you master the tools and content libraries specifically available to your students.

This session is designed for educators who are comfortable with the Experience CS interface and are ready to enhance their instructional practice. We will analyze the Experience CS pedagogical framework, focusing on how to facilitate "Low Floor, High Ceiling" activities that allow students to personalize their projects. Participants will practice Collaborative Debugging strategies using the platform’s editor and explore how to align specific Experience CS modules with core subject standards. We will conclude with a deep dive into the platform's asset library to help students move beyond basic tutorials toward original, creative expression—all while staying within the secure Experience CS environment.
Speakers
JM

Joe Marshall

Professional Development Specialist, Five Star Technology Solutions
Joe is a Professional Development Specialist with 11 years of teaching experience and 5 years as a school board member. He leverages his background in classroom instruction and district-level policy to support educator growth. A proud father of two daughters, Joe is also an avid gamer... Read More →
Sponsors
Wednesday August 5, 2026 1:00pm - 3:00pm EDT
Virtual

1:00pm EDT

Lunch and Watch Party
Attend the in-person sessions at TCNJ and network with other attendees after your in-person session. Enjoy lunch, attend virtual sessions, or network with others.
Speakers
avatar for Teach Me For Tomorrow

Teach Me For Tomorrow

Professional Learning Resource Designer, Teach Me For Tomorrow
Paige Besthoff taught computers for 27 years beginning at a NYC middle school then high school in NJ. Realizing the need for students to be exposed to computer science at a younger age she volunteered to move to the elementary school eleven years ago where she designed the K-5 curriculum... Read More →
Wednesday August 5, 2026 1:00pm - 4:00pm EDT
TCNJ, Education Building Room 109 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA

2:00pm EDT

Literacy Powered CS & AI
Unlock strategies for integrating literacy, Computer Science (CS), and AI literacy in the elementary classroom. Focusing primarily on PreK-3, this session will provide educators with hands-on lesson ideas, adaptable resources, and practical techniques to authentically connect ELA and CS, including AI, using storytelling and books. This approach helps to promote student interest and guides them to apply new cognitive skills across domains. Leave with a recommended book list and lessons you can start implementing now!
Speakers
avatar for Vicky Sedgwick

Vicky Sedgwick

President, CSTA Greater Los Angeles Chapter
Vicky Sedgwick is a retired educator who is passionate about teaching computer science, including artificial intelligence, starting in elementary school. She was a writer on the CSTA 2017 K-12 Standards, the Elementary Lead on the CSTA 2026 PreK-12 Standards, and a writer on the CSTA... Read More →
Wednesday August 5, 2026 2:00pm - 3:00pm EDT
Virtual

2:00pm EDT

New CSTA HS Standards and Introduction to the HS Specialty Standards
2026 CSTA Standards for 9-12 CTE & Specialty Pathways
The 2026 CSTA Standards introduce rigorous new benchmarks specifically designed for Career and Technical Education (CTE) and advanced specialty pathways. This session dives deep into the high school standards, focusing on how the new framework aligns with industry-recognized credentials and the technical demands of specialized CS tracks.

We will explore the updated requirements for Artificial Intelligence, Cybersecurity, and Software Engineering, providing a clear roadmap for instructors to bridge the gap between classroom instruction and professional workforce readiness.

Session Focus:
CTE Integration: Mapping the 2026 standards to existing CTE frameworks and industry certifications.

Specialty Standards: Breaking down the advanced concepts in AI, data science, and security required for 9-12 capstone courses.

Workforce Readiness: Leveraging the new "human-centered design" pillars to prepare students for modern technical roles.

Curriculum Crosswalking: Practical strategies for updating specialized syllabi to meet the elevated 2026 technical expectations.
Speakers
avatar for Andrew Spiece

Andrew Spiece

CEO, Edlrn.io
17 year educators teaching Mathematics and Computer Science with an obsession for learning.
MB

Melissa Bullen

CTE Teacher, Southeast High School
Sponsors
avatar for Computer Science Teachers Association

Computer Science Teachers Association

Computer Science Teachers Association

Wednesday August 5, 2026 2:00pm - 3:00pm EDT
Virtual

3:00pm EDT

New CSTA Standards Overview
After nearly a decade, the CSTA PK-12 Computer Science Standards have been fully reimagined for 2026. This session breaks down the critical shifts in the new framework, including the seamless integration of Artificial Intelligence (AI), updated cybersecurity expectations, and a renewed focus on human-centered design and ethics. Whether you are aligning a district-wide curriculum or updating a single course, you’ll walk away with a clear understanding of the new learning objectives and practical strategies to meet these evidence-based benchmarks in your PreK-12 classroom.
Speakers
avatar for Andrew Spiece

Andrew Spiece

CEO, Edlrn.io
17 year educators teaching Mathematics and Computer Science with an obsession for learning.
MB

Melissa Bullen

CTE Teacher, Southeast High School
Sponsors
avatar for Computer Science Teachers Association

Computer Science Teachers Association

Computer Science Teachers Association

Wednesday August 5, 2026 3:00pm - 4:00pm EDT
Virtual
 
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