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CSPDWeek 2026
Type: Physical Computing clear filter
Monday, August 3
 

10:00am EDT

Get Creative with a Makey Makey
FULL
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
This session will start with the Makey Makey basics and progress to include creative projects and coding.

Welcome to the world of Makey Makey! We will begin with some basics of using Makey Makey by testing everyday items for conductivity and building simple circuits. We will proceed to incorporate project ideas that will get you thinking creatively, and end with how to integrate Scratch coding to level up your Makey Makey game.
Speakers
avatar for Ellen Fishter

Ellen Fishter

Tech Coach/STEAM Teacher, Livingston Public Schools
Ellen Fishter is currently employed by the Livingston Public School District as a Technology Coach and STEAM teacher. In addition, Ellen has led numerous professional development sessions on educational technology and has assisted in developing Livingston’s STEAM curriculum, aligned... Read More →
Sponsors
Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 101

10:00am EDT

Robotics Playground (Drop in at any time to play with the robots)
Robotics Playground offers a full‑day, open‑house learning experience designed for K–12 educators. Teachers are welcome to stop by at any time to explore robotics devices, engage in unplugged coding, and participate in hands‑on collaborative activities. With support from experienced facilitators, participants will uncover innovative strategies to strengthen computer science instruction and inspire student engagement in STEM.
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Kara Keefe

Kara Keefe

Technology Teacher (K-5), Willingboro Public Schools
Kara Keefe is a Technology Teacher in Willingboro NJ. She currently teaches technology to grades K to 4th grade in one of the elementary schools. Kara has been teaching Technology for the last for the past 12 years to as low as Kindergarten to as high as 5th grade.
avatar for Karen Wester

Karen Wester

Media Specialist,Technology Director, Special Education Teacher, Franklin Township Elementary School - Warren County
Karen A. Wester (MA in Educational Technology, ASLMS)  has been teaching (25 years) computer science/educational technology/library media/special education at Franklin Township School in Warren County.  Wester is actively engaged in the CSTANJ community representing K-8 on the Steering... Read More →
avatar for Alicia Somers

Alicia Somers

Teacher/Special Education Teacher
My name is Alicia Somers. I am an educator with 29 years of experience teaching both special education and general education students, ranging from preschool through second grade. I hold a P-3 license, K-5 license and Teacher of the Handicapped N-12. I have a Master's in Education... Read More →
avatar for Corinne Blaine

Corinne Blaine

K-4 Technology Teacher, North Brunswick, John Adams Elementary Schhool
I am a K–4 technology teacher with 11 years of experience in education, including six years in first grade and five years teaching computer science. I hold a BA in Visual Effects and Motion Graphics along with my teaching certification, and I was honored as a regional winner of... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
avatar for Jessica LaRosa

Jessica LaRosa

Teacher of Technology & Innovation, Trenton Public Schools
Jessica LaRosa is a Technology & Innovation teacher at Grace A. Dunn Middle School in Trenton, New Jersey. She has over 13 years of experience in computer and technology education, 7 years of experience as a business teacher, and 3 years of experience as a curriculum writer. She creates... Read More →
Monday August 3, 2026 10:00am - 2:55pm EDT
TCNJ, BSC 225 East

11:00am EDT

Exploring Physical Computing with Young Learners
FULL
Monday August 3, 2026 11:00am - 11:55am EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
This hands-on workshop introduces young learners to physical computing through a three-part progression. Using Hello Ruby, participants explore input, output, processing, and memory by connecting computer systems to familiar real-world examples. They then experiment with circuits using Makey Makey to understand how inputs trigger actions through code. The experience culminates with the Micro:bit, where learners engage with a microcontroller as the “brain,” connecting inputs and outputs through simple programming. This session bridges concrete exploration and computational thinking, making physical computing accessible, creative, and meaningful for elementary classrooms.
Speakers
avatar for Michelle  Velho

Michelle Velho

STEAM Director, Hudson Montessori School
Michelle is an innovative educator, curriculum designer, and presenter specializing in STEAM, computer science, and Maker Education. Her work centers on empowering students from PreK through middle school to become critical thinkers, problem-solvers, and creators through hands-on... Read More →
Monday August 3, 2026 11:00am - 11:55am EDT
TCNJ, BSC 101

2:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 2:00pm - 2:55pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 2:00pm - 2:55pm EDT
TCNJ, SSB 105

2:00pm EDT

Get Creative with a Makey Makey
FILLING
Monday August 3, 2026 2:00pm - 2:55pm EDT
Limited Capacity filling up
This session will start with the Makey Makey basics and progress to include creative projects and coding.

Welcome to the world of Makey Makey! We will begin with some basics of using Makey Makey by testing everyday items for conductivity and building simple circuits. We will proceed to incorporate project ideas that will get you thinking creatively, and end with how to integrate Scratch coding to level up your Makey Makey game.
Speakers
avatar for Ellen Fishter

Ellen Fishter

Tech Coach/STEAM Teacher, Livingston Public Schools
Ellen Fishter is currently employed by the Livingston Public School District as a Technology Coach and STEAM teacher. In addition, Ellen has led numerous professional development sessions on educational technology and has assisted in developing Livingston’s STEAM curriculum, aligned... Read More →
Sponsors
Monday August 3, 2026 2:00pm - 2:55pm EDT
TCNJ, BSC 101

2:00pm EDT

AI Literacy in Elementary and Middle School
LIMITED
Monday August 3, 2026 2:00pm - 3:30pm EDT
Limited Capacity seats available
Learners are already interacting with AI through everyday tools like voice assistants, face recognition, and recommendation systems. This session explores how educators can introduce AI concepts in developmentally appropriate ways—starting with unplugged play, moving into ethical discussions, and building toward early prompt engineering and machine learning experiences. Participants will leave with practical strategies, tools, and lesson ideas for Elementary and Middle School classrooms.
Speakers
avatar for Michelle  Velho

Michelle Velho

STEAM Director, Hudson Montessori School
Michelle is an innovative educator, curriculum designer, and presenter specializing in STEAM, computer science, and Maker Education. Her work centers on empowering students from PreK through middle school to become critical thinkers, problem-solvers, and creators through hands-on... Read More →
Monday August 3, 2026 2:00pm - 3:30pm EDT
TCNJ, SSB 103

3:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 3:00pm - 4:00pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 3:00pm - 4:00pm EDT
TCNJ, SSB 105
 
Wednesday, August 5
 

8:00am EDT

Sphero Bolt, Indi Car, Ozobot
LIMITED
Limited Capacity seats available
In this session, I’ll show you how I use Sphero BOLT, Indi, and Ozobots to make coding fun, hands-on, and accessible for all students. We’ll try out activities you can use right away, explore both unplugged and on-screen coding, and talk about how to keep students engaged while building real problem-solving skills.

In this hands on professional development session, I will guide you through how to effectively integrate Sphero BOLT, Indi, and Ozobots into your K–4 classroom to support computer science learning in engaging and meaningful ways. We will start by exploring the unique features of each robot and how they support different entry points for students, from screen free coding with Indi to color coded and blockly programming with Ozobots and block-based coding with Sphero BOLT.

Throughout the session, you will actively participate in the same types of activities your students would experience. We will begin with simple, accessible challenges to build confidence, then gradually move into more complex tasks that encourage problem solving, collaboration, and creativity. With Ozobots, we will explore both color code programming and transition into Blockly coding to support students as they move into more advanced concepts. With Indi, we will look at foundational use with color tiles and also how older students can extend their learning by recoding the color tiles using the app to create more customized pathways and challenges.

I will model how to introduce these tools to students, manage materials, and structure lessons so that all learners can be successful, including those who may need additional support.

I will share ready to use lesson ideas, classroom management strategies, and tips for differentiating instruction. Time will be built in for exploration, questions, and collaboration so you can think about how these tools will look in your own classroom.

By the end of the session, you will leave with practical strategies, classroom ready activities, and the confidence to begin using robotics and coding in a way that is engaging, inclusive, and aligned to your students needs.
Speakers
avatar for Corinne Blaine

Corinne Blaine

K-4 Technology Teacher, North Brunswick, John Adams Elementary Schhool
I am a K–4 technology teacher with 11 years of experience in education, including six years in first grade and five years teaching computer science. I hold a BA in Visual Effects and Motion Graphics along with my teaching certification, and I was honored as a regional winner of... Read More →
Sponsors
Wednesday August 5, 2026 8:00am - 1:00pm EDT
TCNJ, Education Building Room 109 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA
 
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