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CSPDWeek 2026
Type: Digital Tools clear filter
Monday, August 3
 

10:00am EDT

Get Creative with a Makey Makey
FULL
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
This session will start with the Makey Makey basics and progress to include creative projects and coding.

Welcome to the world of Makey Makey! We will begin with some basics of using Makey Makey by testing everyday items for conductivity and building simple circuits. We will proceed to incorporate project ideas that will get you thinking creatively, and end with how to integrate Scratch coding to level up your Makey Makey game.
Speakers
avatar for Ellen Fishter

Ellen Fishter

Tech Coach/STEAM Teacher, Livingston Public Schools
Ellen Fishter is currently employed by the Livingston Public School District as a Technology Coach and STEAM teacher. In addition, Ellen has led numerous professional development sessions on educational technology and has assisted in developing Livingston’s STEAM curriculum, aligned... Read More →
Sponsors
Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 101

10:00am EDT

AI - Policy & Practice - Watch for the Pitfalls
FILLING
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity filling up
Gain foundational knowledge and critical thinking skills necessary to develop policy to integrate AI responsibly and effectively in educational settings with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making.

Artificial Intelligence is rapidly transforming the educational landscape, offering powerful tools to enhance teaching, streamline workflows, and personalize learning. However, along with the promise of AI come significant challenges that educators and school leaders must navigate carefully.

This professional development session, AI – Policy & Practice: Watch for the Pitfalls, equips participants with the foundational knowledge and critical thinking skills necessary to integrate AI responsibly and effectively in educational settings. Through an engaging blend of case studies, discussions, and practical examples, participants will examine the potential risks and ethical concerns surrounding AI use in schools—including data privacy, algorithmic bias, misinformation, and over-reliance on automated systems.

The session highlights the importance of clear, proactive school and district policies that guide AI adoption while prioritizing student safety, equity, and academic integrity. Attendees will explore model AI use policies, discuss real-world scenarios, and consider how to develop guidelines that balance innovation with caution. Participants will leave with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making. Whether you’re an administrator or teacher leader, this session is designed to help you stay ahead of emerging issues while fostering a culture of thoughtful, ethical, and policy-aligned AI use in your school community.
Speakers
avatar for Ralph Losanno

Ralph Losanno

Director of Technology, Student Data & Assessment, Flemington Raritan Regional District
Results-driven Technology Director with 20 years of experience leading innovative technology initiatives. Currently serving in the role of Director of Technology, Student Data & Assessment for the Flemington-Raritan Regional School District's 3,300+ K-8 students and 680+ staff members... Read More →
avatar for Hanan Attiyah

Hanan Attiyah

Teacher of Innovation & Design, Green Brook Township Public School District


Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 104

10:00am EDT

STEM Starters: Quick Builds that Lead to Deeper Core Learning Creatures, Carnival Rides, and Cardboard Contraptions
FILLING
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity filling up
Roll up your sleeves and dive into quick, tech-free STEM builds that spark creativity and engagement from the start. These playful engineering challenges are perfect for the STEM lab, makerspace, or classroom and can stand alone or extend into core learning goals across literacy, math, and science. After a high-energy, hands-on, team-based monster theme park build, we will explore a variety of ways to extend these quick builds into deeper learning aligned with classroom core learning goals. You will leave with inspiration, ready-to-use tools, and your very own monster.

In this highly interactive session, educators will experience how quick, tech-free STEM builds can serve as powerful entry points into deeper, standards-aligned learning across all teaching areas in the K–8 grade band. Participants will engage in a series of fast-paced, team-based engineering challenges using simple materials, beginning with a collaborative monster theme park build that incorporates elements of simple machines, design thinking, and spatial reasoning.

These “STEM Starters” are intentionally designed as low-floor, high-engagement experiences that can be implemented in STEM labs, makerspaces, or classrooms as stand-alone activities. They are accessible to all educators, regardless of STEM background, and scaffolded in a way that builds educator confidence and capacity over time. At the same time, they offer high ceilings and wide walls, allowing for deeper exploration and creativity for more advanced learners.

A key focus of the session is how these quick builds can bridge STEM programs and classroom instruction. Educators will explore how highly motivating, hands-on builds created in a STEM lab or makerspace can be extended into the classroom to support core, standards-based learning goals. We will model a variety of ways to connect builds to literacy through storytelling and descriptive writing, to math through measurement, geometry, and scaled models, to science through forces, motion, and engineering design, and to technology through presentation tools such as ChatterPix, Book Creator, stop motion animation, and Canva.

Throughout the session, participants will experience strategies for differentiation, collaboration, and student-centered facilitation that support diverse learners and multiple entry points. The session will also highlight how these quick builds can transition from playful exploration to structured academic applications without losing student engagement.
Participants will leave with ready-to-use activities, practical strategies for integrating hands-on STEM into existing curricula, and a clear framework for extending quick builds into deeper classroom learning. Most importantly, they will walk away with inspiration, increased confidence in facilitating hands-on learning, and tangible model, and a STEM-Starter Challenge Card Deck they can immediately bring back to their students.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
Sponsors
Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 222

10:00am EDT

Robotics Playground (Drop in at any time to play with the robots)
Robotics Playground offers a full‑day, open‑house learning experience designed for K–12 educators. Teachers are welcome to stop by at any time to explore robotics devices, engage in unplugged coding, and participate in hands‑on collaborative activities. With support from experienced facilitators, participants will uncover innovative strategies to strengthen computer science instruction and inspire student engagement in STEM.
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Kara Keefe

Kara Keefe

Technology Teacher (K-5), Willingboro Public Schools
Kara Keefe is a Technology Teacher in Willingboro NJ. She currently teaches technology to grades K to 4th grade in one of the elementary schools. Kara has been teaching Technology for the last for the past 12 years to as low as Kindergarten to as high as 5th grade.
avatar for Karen Wester

Karen Wester

Media Specialist,Technology Director, Special Education Teacher, Franklin Township Elementary School - Warren County
Karen A. Wester (MA in Educational Technology, ASLMS)  has been teaching (25 years) computer science/educational technology/library media/special education at Franklin Township School in Warren County.  Wester is actively engaged in the CSTANJ community representing K-8 on the Steering... Read More →
avatar for Alicia Somers

Alicia Somers

Teacher/Special Education Teacher
My name is Alicia Somers. I am an educator with 29 years of experience teaching both special education and general education students, ranging from preschool through second grade. I hold a P-3 license, K-5 license and Teacher of the Handicapped N-12. I have a Master's in Education... Read More →
avatar for Corinne Blaine

Corinne Blaine

K-4 Technology Teacher, North Brunswick, John Adams Elementary Schhool
I am a K–4 technology teacher with 11 years of experience in education, including six years in first grade and five years teaching computer science. I hold a BA in Visual Effects and Motion Graphics along with my teaching certification, and I was honored as a regional winner of... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
avatar for Jessica LaRosa

Jessica LaRosa

Teacher of Technology & Innovation, Trenton Public Schools
Jessica LaRosa is a Technology & Innovation teacher at Grace A. Dunn Middle School in Trenton, New Jersey. She has over 13 years of experience in computer and technology education, 7 years of experience as a business teacher, and 3 years of experience as a curriculum writer. She creates... Read More →
Monday August 3, 2026 10:00am - 2:55pm EDT
TCNJ, BSC 225 East

11:00am EDT

AI - Policy & Practice - Watch for the Pitfalls
FILLING
Monday August 3, 2026 11:00am - 11:55am EDT
Limited Capacity filling up
Gain foundational knowledge and critical thinking skills necessary to develop policy to integrate AI responsibly and effectively in educational settings with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making.

Artificial Intelligence is rapidly transforming the educational landscape, offering powerful tools to enhance teaching, streamline workflows, and personalize learning. However, along with the promise of AI come significant challenges that educators and school leaders must navigate carefully.

This professional development session, AI – Policy & Practice: Watch for the Pitfalls, equips participants with the foundational knowledge and critical thinking skills necessary to integrate AI responsibly and effectively in educational settings. Through an engaging blend of case studies, discussions, and practical examples, participants will examine the potential risks and ethical concerns surrounding AI use in schools—including data privacy, algorithmic bias, misinformation, and over-reliance on automated systems.

The session highlights the importance of clear, proactive school and district policies that guide AI adoption while prioritizing student safety, equity, and academic integrity. Attendees will explore model AI use policies, discuss real-world scenarios, and consider how to develop guidelines that balance innovation with caution. Participants will leave with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making. Whether you’re an administrator or teacher leader, this session is designed to help you stay ahead of emerging issues while fostering a culture of thoughtful, ethical, and policy-aligned AI use in your school community.
Speakers
avatar for Ralph Losanno

Ralph Losanno

Director of Technology, Student Data & Assessment, Flemington Raritan Regional District
Results-driven Technology Director with 20 years of experience leading innovative technology initiatives. Currently serving in the role of Director of Technology, Student Data & Assessment for the Flemington-Raritan Regional School District's 3,300+ K-8 students and 680+ staff members... Read More →
avatar for Hanan Attiyah

Hanan Attiyah

Teacher of Innovation & Design, Green Brook Township Public School District


Monday August 3, 2026 11:00am - 11:55am EDT
TCNJ, BSC 104

11:00am EDT

STEM Starters: From Quick Builds to Deep Dives – Beasts, Biomes, Adaptations, and the Secrets of Scientific Names
FULL
Monday August 3, 2026 11:00am - 11:55am EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
Roll up your sleeves and dive into quick, tech-free STEM builds that spark creativity and engagement from the start. These playful engineering challenges are perfect for the STEM lab, makerspace, or classroom and can stand alone or extend into core learning goals across literacy, math, science, and civics. After a high-energy, hands-on, team-based creature and habitat design challenge focused on animal adaptations, habitats, and the meaning behind scientific names, we will explore ways to extend the learning into cross-curricular PBL that can integrate literacy, math, physical science, or technology based on class resources and teaching goals You will leave with inspiration, a ready-to-use STEM-Starter Card Deck, and a cardboard “beastie” of your own design!

In this highly interactive session, educators will experience how quick, tech-free STEM builds can serve as powerful entry points into deeper, standards-aligned learning across all teaching areas in the K–8 grade band. Grounded in research-informed pedagogy and active learning principles, participants will engage in a series of fast-paced, team-based engineering challenges using simple materials, beginning with a collaborative creature design challenge where participants analyze clues from animal phenotypes and scientific names to backward design a likely habitat, incorporating elements of adaptation, environment, and survival.

These “STEM Starters” are intentionally designed as low-floor, high-engagement experiences that can be implemented in STEM labs, makerspaces, or classrooms as stand-alone activities. They are accessible to all educators, regardless of STEM background, and scaffolded within a structured framework that builds educator confidence and instructional capacity over time. At the same time, they offer high ceilings and wide walls, allowing for deeper exploration and creativity for more advanced learners.

A key focus of this session is highlighting easy, low-barrier ways for all educators to bring meaningful STEM experiences into their classrooms, regardless of background or available resources. These quick builds are designed to be immediately implementable while building both student engagement and educator confidence, and can also serve as a powerful entry point that bridges STEM programs and classroom instruction, extending into deeper, standards-aligned, cross-curricular learning. Educators will explore how highly motivating, hands-on builds created in a STEM lab or makerspace can be extended into the classroom to support core, standards-based learning goals. We will model a variety of ways to connect builds to literacy through storytelling and descriptive writing, to math through measurement, geometry, and scaled models, to science through animal adaptations, habitats, ecosystems, and how movement and structure support survival, including the role of forces and motion, and to technology through presentation tools such as ChatterPix, Book Creator, stop motion animation, and Canva.

Throughout the session, participants will experience strategies for differentiation, collaboration, and student-centered facilitation that support diverse learners and multiple entry points. The session will also highlight how these quick builds can transition from playful exploration to structured academic applications without losing student engagement, reflecting a developmentally aligned progression from exploration to application.

Participants will leave with ready-to-use activities, practical strategies for integrating hands-on STEM into existing curricula, and a clear instructional framework for extending quick builds into deeper classroom learning. Most importantly, they will walk away with inspiration, increased confidence in facilitating hands-on learning, and a tangible model they can immediately bring back to their students.

For this workshop - attendees will be provided Mini-maker kits and a deck of challenge cards ($12.50 value per attendee)
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
Sponsors
Monday August 3, 2026 11:00am - 11:55am EDT
TCNJ, BSC 223

1:00pm EDT

From Teacher to Builder: Vibe Coding Personalized Classroom Tools with AI Hands-on for PreK-5
FILLING
Monday August 3, 2026 1:00pm - 1:55pm EDT
Limited Capacity filling up
This session will give elementary school teachers a clear understanding of what vibe coding is, why it matters for the future of education, and how to begin building your own classroom tools. Hands-on segments will give participants the chance to start building a real project they can take back to their students.
Speakers
RL

Ross Leebaw

Teacher
Ross Leebaw is a 3rd grade teacher at Franklin School in Quakertown, New Jersey, where he teaches ELA, Math, Science, and Social Studies. Ross has spent the past two years exploring how AI and vibe coding can transform classroom instruction, building a growing library of educational... Read More →
Monday August 3, 2026 1:00pm - 1:55pm EDT
TCNJ, BSC 224

1:00pm EDT

3D Design and Printing in the CS Classroom
FILLING
Monday August 3, 2026 1:00pm - 2:55pm EDT
Limited Capacity filling up
This introductory session will show how 3D design and printing can support computer science, engineering, and robotics in hands-on and meaningful ways. See a 3D printer in action and explore how students can use x, y, and z coordinates, design original solutions, and print robot parts or develop STEAM design projects that solve authentic problems while building skills such as sequencing, abstraction, decomposition, algorithm design, and debugging. This session is open to all attendees. A separate full-day deep-dive 3D printing workshop will also be available for those who want a more hands-on experience, and attending this introductory session is not required in order to participate.

Educators will get a practical look at how 3D design and printing can connect computer science to engineering, robotics, and hands-on problem-solving. Participants will explore how students can use 3D design tools to better understand x, y, and z coordinates, think spatially, and create original designs that can be printed, tested, and improved. A 3D printer will be on hand during the session so attendees can see the process in action while considering how these tools can work in real classroom settings.

These design experiences support important computer science concepts and practices found in the standards, including sequencing, abstraction, decomposition, algorithm design, and debugging. As students plan, design, test, and revise, they break larger problems into smaller parts, focus on key features, follow and refine steps, and learn from failure through iteration. They also see how digital design connects to real-world applications when they create prototypes, print robot parts, or develop STEAM design projects that solve authentic problems.

This session will share classroom examples, practical entry points, and manageable ways to bring 3D design and printing into computer science instruction. It is intended as an introduction that can be attended by anyone interested in the topic. A separate full-day deep-dive 3D printing workshop will also be available for educators who want a more hands-on experience with the tools, design process, and classroom applications. Attendance at this introductory session is not a prerequisite for participating in the full-day workshop.
Speakers
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Monday August 3, 2026 1:00pm - 2:55pm EDT
TCNJ, BSC 104

2:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 2:00pm - 2:55pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 2:00pm - 2:55pm EDT
TCNJ, SSB 105

2:00pm EDT

Get Creative with a Makey Makey
FILLING
Monday August 3, 2026 2:00pm - 2:55pm EDT
Limited Capacity filling up
This session will start with the Makey Makey basics and progress to include creative projects and coding.

Welcome to the world of Makey Makey! We will begin with some basics of using Makey Makey by testing everyday items for conductivity and building simple circuits. We will proceed to incorporate project ideas that will get you thinking creatively, and end with how to integrate Scratch coding to level up your Makey Makey game.
Speakers
avatar for Ellen Fishter

Ellen Fishter

Tech Coach/STEAM Teacher, Livingston Public Schools
Ellen Fishter is currently employed by the Livingston Public School District as a Technology Coach and STEAM teacher. In addition, Ellen has led numerous professional development sessions on educational technology and has assisted in developing Livingston’s STEAM curriculum, aligned... Read More →
Sponsors
Monday August 3, 2026 2:00pm - 2:55pm EDT
TCNJ, BSC 101

2:00pm EDT

AI Literacy in Elementary and Middle School
LIMITED
Monday August 3, 2026 2:00pm - 3:30pm EDT
Limited Capacity seats available
Learners are already interacting with AI through everyday tools like voice assistants, face recognition, and recommendation systems. This session explores how educators can introduce AI concepts in developmentally appropriate ways—starting with unplugged play, moving into ethical discussions, and building toward early prompt engineering and machine learning experiences. Participants will leave with practical strategies, tools, and lesson ideas for Elementary and Middle School classrooms.
Speakers
avatar for Michelle  Velho

Michelle Velho

STEAM Director, Hudson Montessori School
Michelle is an innovative educator, curriculum designer, and presenter specializing in STEAM, computer science, and Maker Education. Her work centers on empowering students from PreK through middle school to become critical thinkers, problem-solvers, and creators through hands-on... Read More →
Monday August 3, 2026 2:00pm - 3:30pm EDT
TCNJ, SSB 103

3:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 3:00pm - 4:00pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 3:00pm - 4:00pm EDT
TCNJ, SSB 105

3:00pm EDT

Vibe Coding Meetup
LIMITED
Monday August 3, 2026 3:00pm - 4:00pm EDT
Limited Capacity seats available
These informal, end‑of‑day meetups give K–12 educators a dedicated space to connect with colleagues who teach similar grade levels. Teachers can share insights from the day’s sessions, compare classroom experiences, discuss challenges, and exchange practical strategies that support computer science and AI learning. Whether you’re looking to reflect on new ideas, troubleshoot with peers, or build ongoing professional relationships, these meetups offer a supportive environment for meaningful conversation and collaboration.
Speakers
RL

Ross Leebaw

Teacher
Ross Leebaw is a 3rd grade teacher at Franklin School in Quakertown, New Jersey, where he teaches ELA, Math, Science, and Social Studies. Ross has spent the past two years exploring how AI and vibe coding can transform classroom instruction, building a growing library of educational... Read More →
Monday August 3, 2026 3:00pm - 4:00pm EDT
TCNJ, BSC 224
 
Tuesday, August 4
 

8:00am EDT

Beyond the Prompt: Hands-On AI Storytelling for the K–5 Classroom
Tuesday August 4, 2026 8:00am - 11:00am EDT
What if students didn’t just use AI—but directed it? In this hands-on session, educators will learn how to guide K–5 students in creating 3D-style characters and stories using simple, accessible AI tools. This approach blends creative writing, storytelling, and computer science in a way that’s engaging, developmentally appropriate, and aligned to NJSLS-CS standards. Participants will leave with a ready-to-use lesson they can implement right away.

AI is quickly becoming part of everyday life, and elementary students need early, meaningful experiences that help them understand how it works and how to use it responsibly. This session introduces a classroom-tested, “creative first” approach to AI literacy that makes complex ideas accessible for young learners.

Using a simple, structured workflow, participants will learn how students can use AI tools (text, image, and voice) to create 3D-style characters and short story scenes—connecting naturally to skills in writing, design, and computational thinking.

Throughout the session, we will focus on practical strategies teachers can bring directly into their classrooms, including:
Prompting as a process
Teaching students that prompts are clear, step-by-step instructions—helping build early understanding of algorithms and logical thinking

Storytelling through design
Supporting students in developing characters, settings, and narratives while using AI as a creative tool—not a replacement for thinking

Human-centered AI use
Helping students understand their role as the creator, with an emphasis on decision-making, ownership, and responsible use

This is a highly interactive session where participants will experience the lesson as learners, then reflect as educators. Time will be built in for discussion, adaptation across grade levels, and planning for classroom use.

Participants will leave with:
A ready-to-use lesson plan
A clear, repeatable workflow
Strategies for integrating AI into existing curriculum without needing advanced tech skills or materials"
Speakers
AS

Ashley Sullivan

K-6 Educator, KidzPrep
Ashley Sullivan is a New Jersey-based educator, STEM specialist, and founder of KidzPrep, where she designs innovative, hands-on learning experiences that bring technology to life for young learners. With over 15 years of experience in education, she specializes in making complex... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 1
Tuesday August 4, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.
By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.
Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.
The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual

11:00am EDT

Working Smarter Not Harder with Apple Intelligence
Tuesday August 4, 2026 11:00am - 12:00pm EDT
A hands-on look at how teachers can use Apple Intelligence to reclaim hours lost to planning, grading, and email each week.

Ever finish a school day and wonder where it went? Between planning, grading, and emails home, teachers are stretched thin. In this session, I'll share how I use Apple Intelligence Writing Tools, Siri, and Notes to claw back time during the week. Bring your iPad and follow along.
Speakers
RP

Robert Porche

Informational Literacy Specialists, Thomas Jefferson Intermediate School
Rob Porche is an Information Literacy Specialist and Apple Distinguished Educator at Thomas Jefferson Intermediate School in Trenton, NJ, championing student-centered learning.
Tuesday August 4, 2026 11:00am - 12:00pm EDT
Virtual

2:00pm EDT

Design-a-Zoo: From Cardboard Enclosures to Digital Blueprints
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
What does the typical zoo experience look like and what could it become? In this hands-
on, modular workshop, educators experience a full cross-curricular PBL arc from the
ground up. Start with a tech-free design sprint as teams use simple machines to
engineer solutions to a variety of unique challenges in animal enclosures at a
community zoo, then layer in CAD-style design tools and coding to construct a digital
version of the final zoo design. Finally, we’ll explore a wide range of ways to extend the
project into math, literacy, science, and technology based on your teaching goals and
classroom context. You will leave with a replicable PBL framework, ready-to-use tools, a
wide range of ideas on how to any PBL experience into your classroom in a meaningful
and impactful way.

In this highly interactive, modular workshop, educators experience a rich cross-
curricular project-based learning journey anchored in the design and reimagining of a
community zoo. The session is grounded in research-informed pedagogy. Drawing on
constructivist learning theory, Universal Design for Learning (UDL), and the science of
learning, This session is structured to honor the reality that meaningful learning
happens when students are active participants in the design of their own experience.
The workshop is built around a low-floor, high-ceiling, wide-walls framework: every entry
point is accessible, every learner can contribute meaningfully from the start, and the
depth of exploration is limited only by curiosity. This design is intentional. Research
consistently shows that open-ended, maker-centered tasks that invite co-design and
student agency produce stronger engagement, deeper conceptual understanding, and
greater retention than prescriptive, single-pathway instruction.

The session is also scaffolded explicitly to build educator capacity, not just student
outcomes. Each segment of this workshop is structured so that teachers experience the
activity as a learner first, then step back to examine the instructional design choices
embedded in what they just did. This dual lens, learner and designer, is central to the
workshop's pedagogical approach and reflects findings from teacher professional
development research suggesting that educators who experience high-quality PBL
firsthand are significantly more likely to implement it with fidelity and confidence in their
own classrooms.

The first forty-five minutes are intentionally tech-free. Participants engage in a fast-
paced, team-based engineering challenge using simple materials to design and build
enclosures for five different animals at a community zoo. Grounded in life science, the
engineering design process, and 3D spatial reasoning, this challenge asks participants
to think carefully about each animal's biological needs, behavioral patterns, and habitat
requirements as they prototype their designs. The structure of the challenge is
deliberately designed to manage cognitive load, introducing constraints and information
progressively so that participants can engage deeply without becoming overwhelmed, a
principle supported by the Cognitive Load Theory and its applications in STEM
education. Because the task is open-ended by design, every participant regardless of
prior knowledge, learning profile, or skill set, can contribute authentically and co-design
a solution that reflects their unique strengths. Woven throughout the build are natural,
authentic connections to the wide diversity of careers found at a real zoo, from animal
nutritionists and enclosure engineers to educators, veterinarians, and gift shop
managers, making this a powerful entry point for career awareness and community
connection alongside science and engineering standards.

The second forty-five minutes shift into technology integration, exploring how the same
zoo design challenge can be extended using CAD-style design tools and coding to
create a digital version of the zoo. This transition from physical to digital prototyping is a
natural scaffold, students arrive at the technology with conceptual grounding already in
place, reducing extraneous cognitive load and allowing working memory to focus on
new skills rather than new concepts. Participants are introduced to accessible,
classroom-ready tools that allow students to translate their physical prototypes into
digital blueprints, bringing together computational thinking, digital design, and
engineering in a cohesive learning arc. The potential for 3D printing is also explored,
connecting the physical and digital design processes in a way that deepens student
understanding of iterative design and real-world engineering workflows.

The third segment of the workshop opens into a broad exploration of cross-curricular
extension pathways, giving educators a clear and practical framework for making this,
and any other pbl experience project their own. We model how the zoo PBL experience
can reach into financial literacy through calculating the cost to build each enclosure, into
geometry through scale, measurement, and spatial design, into digital literacy and
communication through presentation tools like ChatterPix, Book Creator, stop motion
animation, and Canva, and into storytelling and descriptive writing through the
narratives students build around their animal characters and zoo designs. These
extensions are not add-ons, they are natural, standards-aligned entry points that reflect
the wide-walls design of pbl and allow teachers to connect a deeply engaging hands-on
experience to the core academic goals already living in their curriculum. The modularity
of the framework means that a kindergarten teacher and a seventh-grade science
teacher can both find an entry point that is authentic to their context, their students, and
their goals.

The session closes with an open Q&A where participants can dig into implementation
questions, share ideas, and think through how the framework applies to their specific
teaching context. Participants will leave with ready-to-use activities, a replicable cross-
curricular PBL framework, and practical strategies for facilitating student-centered,
hands-on learning that meets every learner where they are. Most importantly, they will
leave with the confidence that deep, meaningful, cross-curricular learning does not
require a perfectly equipped makerspace — it requires a good question, a cardboard
box, and a willingness to let students build something worth being proud of.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Sponsors
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Virtual
 
Wednesday, August 5
 

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 2
Wednesday August 5, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.

By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.

Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.

The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.

This is part 2 of a two part session you must attend part 1 to attend part 2.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Wednesday August 5, 2026 8:00am - 11:00am EDT
Virtual

8:00am EDT

The XYZ of 3D: From Virtual to Reality, A Deep Dive into CAD Design and 3D Printing
LIMITED
Limited Capacity seats available
In this full-day, hands-on workshop, educators will explore the complete journey from virtual design to physical creation through CAD design and 3D printing. Participants will design their own 3D models, prepare them for printing, and print hands-on during the session. They will also be introduced to coding in 3D and AI-assisted 3D object generation as emerging pathways for creativity, computational thinking, and design. With multiple 3D printers on hand, educators will experience the full workflow from idea to object and leave with practical skills, sample project ideas, and greater confidence using 3D design and printing in their teaching.
Speakers
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Wednesday August 5, 2026 8:00am - 3:00pm EDT
TCNJ, Education Building Room 204 Education Building, Metzger Drive, The College of New Jersey, Ewing Township, NJ, USA

11:00am EDT

Game Design with Scratch Jr
Unlock the Power of Play: Game Design in ScratchJr!

Turn your students into game designers! In this hands-on session, you’ll discover how young learners can build their own interactive games using simple, block-based coding. We’ll explore essential game mechanics, strategies to support diverse learners, and easy ways to integrate coding across your existing curriculum.

What you’ll get:
Practical Skills: Master basic game logic like triggers and sequencing.
Inclusive Strategies: Tools to ensure every student can design and play.
Ready-to-Use Resources: Walk away with free lesson plans and project ideas to kick-start game design in your classroom immediately.
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
Wednesday August 5, 2026 11:00am - 12:00pm EDT
Virtual

12:00pm EDT

How to organize, implement and improve a Hackathon in your school
Hackathons are an educational tool, because not only does a problem get identified but the solution to the problem is often one that requires vast research. When the solution is implemented using student interest, it can provide the community with awareness to the problem posed and the solution created.

Running a Hackathon may sound overwhelming, especially if one has not been run in your school before. This workshop will provide you with details and guidelines necessary to run a hackathon in your school. Hackathons are an educational tool, if implemented using student interest and community problems can be very effective in educations attendees on solving problems using computer science. Hackathons should be passion driven, propose a solution to a problem in the community and educate the community members on the problem and proposed solution. From this workshop, you will gain knowledge on how to create, implement and improve a hackathon in your school.
Speakers
YK

Yasemin Kinak

CS Teacher, Carteret High School
Yasemin Kinak is a 9-12 Math and Computer Science teacher at Carteret High School. She has an undergraduate degree in Computer Science and a Masters Degree in Mathematics with a concentration in secondary education. She has been teaching for over 20 years and has created and developed... Read More →
Wednesday August 5, 2026 12:00pm - 1:00pm EDT
Virtual

1:00pm EDT

Computales - Integrate Literacy and Computational Thinking
Following this session, educators teaching Kindergarten through second grade will be instructed on how to input student information into the Computales dashboard and monitor student progress within this complimentary curriculum designed to reinforce reading skills through computer science concepts.

Introduce your students to the foundational concepts of computational thinking and digital literacy through an engaging, standards-aligned curriculum. Join Martin and his friends as they explore Computer Land, where each chapter offers meaningful activities designed to strengthen computational reasoning and enhance literacy skills. Developed for students in Kindergarten through second grade, CompuTales is designed to complement your current reading instruction while fostering essential skills that lay the groundwork for future learning in coding and computer science.
Speakers
avatar for Javier Aguilar

Javier Aguilar

Technology Applications / Computer Science Teacher and Robotics Coach, East Fort Worth Montessori Academy
Javier Aguilar (he/him), is in his thirteenth year of working at East Fort Worth Montessori Academy as a bilingual technology applications/computer science teacher and robotics coach for PreK to 5th Grade students.

I currently serve as the Communications Lead for the Dallas/Fort Worth Chapter of the Computer Science Teachers Association (CSTA). In my role, I actively advocate for equity and innovation in education, with a particular focus on enhancing computer science opportunities for elementary... Read More →
Sponsors
Wednesday August 5, 2026 1:00pm - 2:00pm EDT
Virtual
 
Thursday, August 6
 

11:00am EDT

From Data to Decisions: Teaching Data Science for Real-World Impact + AI
Artificial Intelligence is rapidly transforming how we collect, analyze, and act on data—but how do we translate this into meaningful classroom experiences?

In this interactive session, participants will explore practical strategies for integrating AI into Data Science instruction using real-world datasets and accessible classroom tools. Artificial Intelligence is rapidly transforming how we collect, analyze, and act on data—but how do we translate this into meaningful classroom experiences?

In this interactive session, participants will explore practical strategies for integrating AI into Data Science instruction using real-world datasets and accessible classroom tools. Drawing from my immersive experience at the University of New Mexico, diving into Data Science + AI with Bootstrap as the sponsor (June 22nd-27th, 2026), this session highlights how educators can move beyond theory and empower students to:
1. Analyze real datasets using AI-supported tools
2. Identify patterns, trends, and anomalies
3. Make ethical, data-driven decisions
4. Understand bias, limitations, and responsible AI use
5. Participants will leave with ready-to-use lesson ideas, student project frameworks, and tools that support equitable and engaging AI learning experiences aligned to CSTA standards.
Speakers
avatar for Dr. Sonia Mitchell

Dr. Sonia Mitchell

CSTA Standards Writer, Coach & Mentor | Code.org Coach | CS Instructor | EdTech Consultant, Learning Minds Consulting
Dr. Sonia Mitchell is a multidisciplinary leader and founder of Learning Minds Consulting, specializing in AI, Business & EdTech Leadership · Instructional Design · District Innovation, with a professional background spanning PreK–College education, technology training, government... Read More →
Thursday August 6, 2026 11:00am - 12:00pm EDT
Virtual
 
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