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CSPDWeek 2026
Type: Digital Citizenship clear filter
Monday, August 3
 

10:00am EDT

S.O.S. - Safe Online Surfing
LIMITED
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity seats available
This workshop is designed to introduce the FBI's Safe Online Surfing activity and resources available on for teaching Internet Safety.

The FBI’s Safe Online Surfing (SOS) Internet Challenge is a free, educational program for students in third through eighth grades that covers age-appropriate topics such as cyberbullying, passwords, malware, social media, and more. There is a teacher's guide and lots of great resources for teachers to help teach these topics. The site has a gaming type platform to teach each topic and then there is an exam that goes along with the activities that if you have your students do well on the exam, your school can win a visit from an FBI agent.
Speakers
avatar for Kara Keefe

Kara Keefe

Technology Teacher (K-5), Willingboro Public Schools
Kara Keefe is a Technology Teacher in Willingboro NJ. She currently teaches technology to grades K to 4th grade in one of the elementary schools. Kara has been teaching Technology for the last for the past 12 years to as low as Kindergarten to as high as 5th grade.
Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, SSB 105

10:00am EDT

AI - Policy & Practice - Watch for the Pitfalls
FILLING
Monday August 3, 2026 10:00am - 10:55am EDT
Limited Capacity filling up
Gain foundational knowledge and critical thinking skills necessary to develop policy to integrate AI responsibly and effectively in educational settings with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making.

Artificial Intelligence is rapidly transforming the educational landscape, offering powerful tools to enhance teaching, streamline workflows, and personalize learning. However, along with the promise of AI come significant challenges that educators and school leaders must navigate carefully.

This professional development session, AI – Policy & Practice: Watch for the Pitfalls, equips participants with the foundational knowledge and critical thinking skills necessary to integrate AI responsibly and effectively in educational settings. Through an engaging blend of case studies, discussions, and practical examples, participants will examine the potential risks and ethical concerns surrounding AI use in schools—including data privacy, algorithmic bias, misinformation, and over-reliance on automated systems.

The session highlights the importance of clear, proactive school and district policies that guide AI adoption while prioritizing student safety, equity, and academic integrity. Attendees will explore model AI use policies, discuss real-world scenarios, and consider how to develop guidelines that balance innovation with caution. Participants will leave with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making. Whether you’re an administrator or teacher leader, this session is designed to help you stay ahead of emerging issues while fostering a culture of thoughtful, ethical, and policy-aligned AI use in your school community.
Speakers
avatar for Ralph Losanno

Ralph Losanno

Director of Technology, Student Data & Assessment, Flemington Raritan Regional District
Results-driven Technology Director with 20 years of experience leading innovative technology initiatives. Currently serving in the role of Director of Technology, Student Data & Assessment for the Flemington-Raritan Regional School District's 3,300+ K-8 students and 680+ staff members... Read More →
avatar for Hanan Attiyah

Hanan Attiyah

Teacher of Innovation & Design, Green Brook Township Public School District


Monday August 3, 2026 10:00am - 10:55am EDT
TCNJ, BSC 104

11:00am EDT

AI - Policy & Practice - Watch for the Pitfalls
LIMITED
Monday August 3, 2026 11:00am - 11:55am EDT
Limited Capacity seats available
Gain foundational knowledge and critical thinking skills necessary to develop policy to integrate AI responsibly and effectively in educational settings with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making.

Artificial Intelligence is rapidly transforming the educational landscape, offering powerful tools to enhance teaching, streamline workflows, and personalize learning. However, along with the promise of AI come significant challenges that educators and school leaders must navigate carefully.

This professional development session, AI – Policy & Practice: Watch for the Pitfalls, equips participants with the foundational knowledge and critical thinking skills necessary to integrate AI responsibly and effectively in educational settings. Through an engaging blend of case studies, discussions, and practical examples, participants will examine the potential risks and ethical concerns surrounding AI use in schools—including data privacy, algorithmic bias, misinformation, and over-reliance on automated systems.

The session highlights the importance of clear, proactive school and district policies that guide AI adoption while prioritizing student safety, equity, and academic integrity. Attendees will explore model AI use policies, discuss real-world scenarios, and consider how to develop guidelines that balance innovation with caution. Participants will leave with actionable strategies to inform classroom practices, staff expectations, and district-level decision-making. Whether you’re an administrator or teacher leader, this session is designed to help you stay ahead of emerging issues while fostering a culture of thoughtful, ethical, and policy-aligned AI use in your school community.
Speakers
avatar for Ralph Losanno

Ralph Losanno

Director of Technology, Student Data & Assessment, Flemington Raritan Regional District
Results-driven Technology Director with 20 years of experience leading innovative technology initiatives. Currently serving in the role of Director of Technology, Student Data & Assessment for the Flemington-Raritan Regional School District's 3,300+ K-8 students and 680+ staff members... Read More →
avatar for Hanan Attiyah

Hanan Attiyah

Teacher of Innovation & Design, Green Brook Township Public School District


Monday August 3, 2026 11:00am - 11:55am EDT
TCNJ, BSC 104

1:00pm EDT

Unplugged Activities for Grades 4-8
LIMITED
Monday August 3, 2026 1:00pm - 1:55pm EDT
Limited Capacity seats available
This in-person professional development session will introduce teachers to engaging unplugged technology activities for grades 4–8 that do not require devices. Participants will explore hands-on lessons that teach coding, computational thinking, digital citizenship, problem-solving, and data concepts through simple classroom activities. The session will also show how these unplugged activities align with the proposed new New Jersey technology standards and can be easily used in everyday instruction. These activities are especially valuable during unexpected technology issues, giving teachers meaningful, ready-to-use lessons that keep students engaged and learning when internet access is unavailable.
Speakers
avatar for Jessica LaRosa

Jessica LaRosa

Teacher of Technology & Innovation, Trenton Public Schools
Jessica LaRosa is a Technology & Innovation teacher at Grace A. Dunn Middle School in Trenton, New Jersey. She has over 13 years of experience in computer and technology education, 7 years of experience as a business teacher, and 3 years of experience as a curriculum writer. She creates... Read More →
Monday August 3, 2026 1:00pm - 1:55pm EDT
TCNJ, SSB 105

2:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 2:00pm - 2:55pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 2:00pm - 2:55pm EDT
TCNJ, SSB 105

2:00pm EDT

AI Literacy in Elementary and Middle School
LIMITED
Monday August 3, 2026 2:00pm - 3:30pm EDT
Limited Capacity seats available
Learners are already interacting with AI through everyday tools like voice assistants, face recognition, and recommendation systems. This session explores how educators can introduce AI concepts in developmentally appropriate ways—starting with unplugged play, moving into ethical discussions, and building toward early prompt engineering and machine learning experiences. Participants will leave with practical strategies, tools, and lesson ideas for Elementary and Middle School classrooms.
Speakers
avatar for Michelle  Velho

Michelle Velho

STEAM Director, Hudson Montessori School
Michelle is an innovative educator, curriculum designer, and presenter specializing in STEAM, computer science, and Maker Education. Her work centers on empowering students from PreK through middle school to become critical thinkers, problem-solvers, and creators through hands-on... Read More →
Monday August 3, 2026 2:00pm - 3:30pm EDT
TCNJ, SSB 103

2:00pm EDT

Monster Multiplier: Computer Science, AI, and Inclusive STEM Learning in Action
FILLING
Monday August 3, 2026 2:00pm - 3:30pm EDT
Limited Capacity filling up
Experience firsthand how playful, hands-on design challenges can serve as engaging entry points into core computer science concepts. Using a playful, team-based monster-replicating challenge as the anchor activity, we explore the foundational CS concept of input → process → output. Then we’ll explore how we might use open-source AI platforms to adapt the lesson to support differentiated instruction for diverse learners, revisiting the anchor activity from multiple learner perspectives. Then we’ll switch gears and dive into student-facing AI, using it as a tool for building personal communication and creative thinking skills rather than a substitute for their own ideas. Leave with practical strategies, ready-to-use activities, and a clear framework for connecting computer science, hands-on STEM, and inclusive pedagogy across the K–8 classroom.

In this highly interactive session, educators will experience how a simple, tech-free building challenge can serve as a powerful entry point into the basics of computer science, differentiated instructional design, and responsible AI integration, all without a single line of code. Participants will engage in a fast-paced, team-based monster-replicating challenge that brings the foundational computer science concepts of input → process → output to life. Working in teams of three, each participant takes on a rotating role, builder, describer, and reconstructor, experiencing firsthand how clarity, sequencing, and precision directly shape outcomes. The debrief surfaces natural connections to algorithms, debugging, and the kind of communication skills that underpin both strong writing and strong computational thinking.

The session is intentionally designed as a low-floor, high-engagement experience accessible to all educators, regardless of CS background. No prior knowledge of computer science is assumed, and no technology is required for the core activity. At the same time, it offers high ceilings and wide walls, the same monster build that introduces algorithms to a kindergartener can spark rich conversation about instructional equity, learner variability, and the design of inclusive learning environments for seasoned educators.

A central focus of the second part of this session is modeling how AI can help teachers rapidly differentiate instruction without starting from scratch. Participants revisit the monster challenge through AI-generated variations of the same activity, each designed to support different learner needs. This allows educators to experience firsthand how small shifts in language, structure, and scaffolding can significantly impact access and outcomes. The facilitator then pulls back the curtain, sharing the AI prompts used to generate these adaptations and walking the group through the prompting process live. Key strategies are discussed, including how to write prompts grounded in specific learning goals, how to describe a learner profile with enough clarity to generate useful responses, and how feedback loops between teacher, student, and AI can refine both instruction and output over time.

The final segment of the workshop shifts the lens from teacher-facing to student-facing AI use. Participants explore how to model AI as a tool that strengthens student thinking, communication, and creativity rather than replacing it. Through a playful, game-based experience, educators see how structured prompting and iterative feedback can help students clarify their ideas, strengthen their writing, and deepen engagement. This also offers a natural ELA extension through storytelling and descriptive writing.

Throughout the session, participants will experience strategies for differentiation, collaboration, and student-centered facilitation that honor diverse learners and multiple entry points. Participants will leave with a ready-to-use unplugged CS activity adaptable across grades K–5, a live-modeled AI prompting framework for generating differentiated lesson materials, and a student-facing AI approach they can bring back to their classrooms right away. Most importantly, they will leave with increased confidence that CS and AI integration does not require a technology background, it requires curiosity, strong instructional design, and a willingness to build a monster.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
Sponsors
Monday August 3, 2026 2:00pm - 3:30pm EDT
TCNJ, BSC 222

3:00pm EDT

Unprepared by Design: How the Absence of AI Curriculum Is Creating a New Generation of Left Behind Students
FULL
Monday August 3, 2026 3:00pm - 4:00pm EDT
Limited Capacity full
Adding this to your schedule will put you on the waitlist.
During COVID-19 some students logged on. Others disappeared. The digital divide did not create that gap. It revealed it. Artificial intelligence is doing the same thing right now.

This session uses the Art as the Classroom framework to examine how the absence of AI curriculum functions as a systemic failure and offers educators practical strategies for building AI literacy before the gap becomes a canyon. Participants will leave with concrete tools they can implement immediately without waiting for district permission.

The absence of artificial intelligence literacy in K-12 curriculum is quietly replicating the conditions that produced the COVID-19 digital divide. During the pandemic, students without access to devices and reliable internet disappeared from their own education while their peers advanced. Research now confirms that the same pattern is emerging around AI literacy. According to The 74 Million, 68% of teachers received no formal AI training during the 2024 to 2025 school year. Only 14.13% of U.S. school districts had established formal AI policies as of May 2024 (Zhou et al., 2025). A RAND Corporation study found that teachers and principals in higher-poverty schools are significantly less likely to use AI tools or receive guidance, and only 6 in 10 high-poverty districts will have trained teachers by fall 2025 compared to nearly all low-poverty districts. This is not only an economic divide. It is a curricular and institutional one that affects students across income levels whose schools have not yet integrated AI literacy into classroom practice.

This session applies two original frameworks developed by the presenter to examine and respond to this growing gap. Glass House Conditioning, a positional model of conditional belonging, provides a theoretical lens for understanding how institutions condition students from marginalized communities to accept exclusion from emerging technologies as normal rather than as a systemic failure requiring intervention. Art as the Classroom, a pedagogical framework examining culture and creativity as vehicles for learning when formal institutions fall short, offers a practical bridge for educators seeking to introduce AI literacy through the cultural touchpoints students already inhabit including music production, content creation, social media, and gaming.

Participants will examine current national data on AI literacy gaps across K-12 education, explore the intersection of Glass House Conditioning and digital equity, and apply the Art as the Classroom framework through structured discussion, individual reflection, and a collaborative scenario-based group activity. The session closes with a commitment exercise designed to help educators identify one concrete AI literacy strategy they will implement before the next school year begins.
Speakers
avatar for Dr. Dawne Washington

Dr. Dawne Washington

Psychology Consultant, Brown Girl’s Vision LLC
Dr. Dawne Washington, PhD is an International Psychologist, author, educator, and consultant. She is the founder of Brown Girl’s Vision LLC and the creator of Glass House Conditioning, a positional model of conditional belonging. She teaches Psychology and History at Thrive Charter... Read More →
Sponsors
Monday August 3, 2026 3:00pm - 4:00pm EDT
TCNJ, BSC 104

3:00pm EDT

Hands-On, Accessible Solutions for Computer Science & AI with LEGO Education!
LIMITED
Monday August 3, 2026 3:00pm - 4:00pm EDT
Limited Capacity seats available
Join LEGO Education for a hands-on session that brings Computer Science and AI to life through engaging, accessible learning experiences. Explore how to support all students with tools that make complex concepts approachable, while building critical thinking, creativity, and problem-solving skills. Participants will work directly with new LEGO Education Computer Science & AI solutions and leave with practical, classroom-ready strategies to integrate meaningful, standards-aligned learning into any environment.

This engaging, hands-on session is designed to explore how educators can effectively support all students with accessible, inclusive solutions for Computer Science and Artificial Intelligence in today’s rapidly evolving technological landscape. As schools continue to navigate the increasing importance of computational thinking, digital literacy, and AI awareness, this session will provide practical strategies and tools to bring these concepts to life in meaningful and equitable ways.

Participants will have the opportunity to work directly with LEGO Education’s newest Computer Science & AI solutions, experiencing firsthand how hands-on, inquiry-based learning can deepen student understanding and engagement. Through guided exploration, educators will discover how these tools empower students to move beyond passive learning—encouraging them to build, test, iterate, and problem-solve as they develop critical skills aligned to modern standards and future-ready competencies.

This session is intentionally designed to model instructional practices that promote active learning, collaboration, and creativity. Educators will learn how to scaffold complex CS & AI concepts in ways that are approachable for diverse learners, ensuring that every student—regardless of background or prior experience—can participate and succeed. From foundational coding principles to emerging AI concepts, participants will explore how to integrate these ideas into existing curricula through flexible, standards-aligned pathways.

By the end of the session, attendees will walk away with actionable insights, classroom-ready strategies, and a clear understanding of how to implement iterative, student-centered learning experiences that make Computer Science and AI both accessible and impactful. Whether you are just beginning your CS journey or looking to expand and enhance your current programming, this experience will equip you with the tools and confidence to bring meaningful, hands-on innovation into your classroom.


Speakers
avatar for Tom Taylor

Tom Taylor

Thomas Taylor, Lego Education
I am a former educator with over 20 years experience in educational publishing and technology.  I am excited to bring LEGO Education with its promise of meaningful hands on STEM learning to the teachers and students of New Jersey.
Sponsors
Monday August 3, 2026 3:00pm - 4:00pm EDT
TCNJ, SSB 105
 
Tuesday, August 4
 

8:00am EDT

Beyond the Prompt: Hands-On AI Storytelling for the K–5 Classroom
Tuesday August 4, 2026 8:00am - 11:00am EDT
What if students didn’t just use AI—but directed it? In this hands-on session, educators will learn how to guide K–5 students in creating 3D-style characters and stories using simple, accessible AI tools. This approach blends creative writing, storytelling, and computer science in a way that’s engaging, developmentally appropriate, and aligned to NJSLS-CS standards. Participants will leave with a ready-to-use lesson they can implement right away.

AI is quickly becoming part of everyday life, and elementary students need early, meaningful experiences that help them understand how it works and how to use it responsibly. This session introduces a classroom-tested, “creative first” approach to AI literacy that makes complex ideas accessible for young learners.

Using a simple, structured workflow, participants will learn how students can use AI tools (text, image, and voice) to create 3D-style characters and short story scenes—connecting naturally to skills in writing, design, and computational thinking.

Throughout the session, we will focus on practical strategies teachers can bring directly into their classrooms, including:
Prompting as a process
Teaching students that prompts are clear, step-by-step instructions—helping build early understanding of algorithms and logical thinking

Storytelling through design
Supporting students in developing characters, settings, and narratives while using AI as a creative tool—not a replacement for thinking

Human-centered AI use
Helping students understand their role as the creator, with an emphasis on decision-making, ownership, and responsible use

This is a highly interactive session where participants will experience the lesson as learners, then reflect as educators. Time will be built in for discussion, adaptation across grade levels, and planning for classroom use.

Participants will leave with:
A ready-to-use lesson plan
A clear, repeatable workflow
Strategies for integrating AI into existing curriculum without needing advanced tech skills or materials"
Speakers
AS

Ashley Sullivan

K-6 Educator, KidzPrep
Ashley Sullivan is a New Jersey-based educator, STEM specialist, and founder of KidzPrep, where she designs innovative, hands-on learning experiences that bring technology to life for young learners. With over 15 years of experience in education, she specializes in making complex... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 1
Tuesday August 4, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.
By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.
Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.
The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual
 
Wednesday, August 5
 

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 2
Wednesday August 5, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.

By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.

Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.

The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.

This is part 2 of a two part session you must attend part 1 to attend part 2.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Wednesday August 5, 2026 8:00am - 11:00am EDT
Virtual

10:00am EDT

Conceptual Foundations and Applied Classroom Experiences in AI-Powered Instructional Design
LIMITED
Limited Capacity seats available
This interactive workshop helps middle and high school educators transform foundational AI concepts into practical classroom experiences. Participants will explore selected AI tools through hands-on applications, design student-ready activities, and learn how inviting a guest AI expert can strengthen both conceptual understanding and real-world relevance. The session offers a theory-to-practice model that educators can directly adapt for engaging classroom instruction.

This workshop presents a classroom-ready model for helping middle and high school educators move from foundational AI concepts to direct classroom application. The session begins with a concise conceptual overview of how AI tools can support creativity, critical thinking, and student-centered learning across different subject areas. Participants will then engage in guided hands-on activities using selected AI tools to design student-ready classroom tasks and mini-projects.

A distinctive component of the workshop is the integration of a live guest AI expert, demonstrating how real-world voices from academia or industry can strengthen relevance, increase student motivation, and connect classroom learning with authentic applications. The session concludes with strategies for adapting this theory-to-practice model into participants’ own classrooms through reusable activity structures, guest speaker formats, and age-appropriate AI learning experiences for students ages 11–18.
Speakers
avatar for Dr. Seyma Bozkurt Uzan

Dr. Seyma Bozkurt Uzan

Assistant Professor, Stevens Institute of Technology
I am an Assistant Professor at Istanbul Bilgi University, specializing in artificial intelligence, computer science education, teacher professional development, and AI-driven learning design. Starting in June 2026, I will also be based at Stevens Institute of Technology as a Visiting... Read More →
Wednesday August 5, 2026 10:00am - 1:00pm EDT
Stevens Institute of Technology 1 Castle Point Terrace, Hoboken, NJ 07030, USA

12:00pm EDT

How to organize, implement and improve a Hackathon in your school
Wednesday August 5, 2026 12:00pm - 1:00pm EDT
Hackathons are an educational tool, because not only does a problem get identified but the solution to the problem is often one that requires vast research. When the solution is implemented using student interest, it can provide the community with awareness to the problem posed and the solution created.

Running a Hackathon may sound overwhelming, especially if one has not been run in your school before. This workshop will provide you with details and guidelines necessary to run a hackathon in your school. Hackathons are an educational tool, if implemented using student interest and community problems can be very effective in educations attendees on solving problems using computer science. Hackathons should be passion driven, propose a solution to a problem in the community and educate the community members on the problem and proposed solution. From this workshop, you will gain knowledge on how to create, implement and improve a hackathon in your school.
Speakers
YK

Yasemin Kinak

CS Teacher, Carteret High School
Yasemin Kinak is a 9-12 Math and Computer Science teacher at Carteret High School. She has an undergraduate degree in Computer Science and a Masters Degree in Mathematics with a concentration in secondary education. She has been teaching for over 20 years and has created and developed... Read More →
Wednesday August 5, 2026 12:00pm - 1:00pm EDT
Virtual
 
Thursday, August 6
 

11:00am EDT

From Data to Decisions: Teaching Data Science for Real-World Impact + AI
Thursday August 6, 2026 11:00am - 12:00pm EDT
Artificial Intelligence is rapidly transforming how we collect, analyze, and act on data—but how do we translate this into meaningful classroom experiences?

In this interactive session, participants will explore practical strategies for integrating AI into Data Science instruction using real-world datasets and accessible classroom tools. Artificial Intelligence is rapidly transforming how we collect, analyze, and act on data—but how do we translate this into meaningful classroom experiences?

In this interactive session, participants will explore practical strategies for integrating AI into Data Science instruction using real-world datasets and accessible classroom tools. Drawing from my immersive experience at the University of New Mexico, diving into Data Science + AI with Bootstrap as the sponsor (June 22nd-27th, 2026), this session highlights how educators can move beyond theory and empower students to:
1. Analyze real datasets using AI-supported tools
2. Identify patterns, trends, and anomalies
3. Make ethical, data-driven decisions
4. Understand bias, limitations, and responsible AI use
5. Participants will leave with ready-to-use lesson ideas, student project frameworks, and tools that support equitable and engaging AI learning experiences aligned to CSTA standards.
Speakers
avatar for Dr. Sonia Mitchell

Dr. Sonia Mitchell

CSTA Standards Writer, Coach & Mentor | Code.org Coach | CS Instructor | EdTech Consultant, Learning Minds Consulting
Dr. Sonia Mitchell is a multidisciplinary leader and founder of Learning Minds Consulting, specializing in AI, Business & EdTech Leadership · Instructional Design · District Innovation, with a professional background spanning PreK–College education, technology training, government... Read More →
Thursday August 6, 2026 11:00am - 12:00pm EDT
Virtual

2:00pm EDT

Analog Inspiration: Centering Our Values In The Age of AI
Thursday August 6, 2026 2:00pm - 3:30pm EDT
This interactive keynote (90 min.) explores the intersection of AI and our values as educators.

Pushing against narratives of AI's "speed," "efficiency," and "optimization," in the classroom, this session creates space for participants to slow down, reflect, and discuss the values that truly drive our teaching. Engaging with the Analog Inspiration card deck, participants will explore how to center human values, skills, and concerns when integrating AI, preventing its misuse, and navigating difficult AI-related scenarios. The session will provide practical strategies for building trust with students, disincentivizing academic misconduct, and designing AI-integrated assignments that put learning at the center.
Speakers
avatar for Dr. Carter Moulton

Dr. Carter Moulton

Educational Developer, Analog Inspiration
Carter Moulton, PhD is an educational developer, facilitator, media researcher, bedroom composer, backpacker, and novice graphic designer. He currently works as a faculty developer at Colorado School of Mines. He received his PhD in Screen Cultures from Northwestern University and... Read More →
Sponsors
Thursday August 6, 2026 2:00pm - 3:30pm EDT
Virtual
 
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