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CSPDWeek 2026
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Tuesday, August 4
 

8:00am EDT

Beyond the Prompt: Hands-On AI Storytelling for the K–5 Classroom
Tuesday August 4, 2026 8:00am - 11:00am EDT
What if students didn’t just use AI—but directed it? In this hands-on session, educators will learn how to guide K–5 students in creating 3D-style characters and stories using simple, accessible AI tools. This approach blends creative writing, storytelling, and computer science in a way that’s engaging, developmentally appropriate, and aligned to NJSLS-CS standards. Participants will leave with a ready-to-use lesson they can implement right away.

AI is quickly becoming part of everyday life, and elementary students need early, meaningful experiences that help them understand how it works and how to use it responsibly. This session introduces a classroom-tested, “creative first” approach to AI literacy that makes complex ideas accessible for young learners.

Using a simple, structured workflow, participants will learn how students can use AI tools (text, image, and voice) to create 3D-style characters and short story scenes—connecting naturally to skills in writing, design, and computational thinking.

Throughout the session, we will focus on practical strategies teachers can bring directly into their classrooms, including:
Prompting as a process
Teaching students that prompts are clear, step-by-step instructions—helping build early understanding of algorithms and logical thinking

Storytelling through design
Supporting students in developing characters, settings, and narratives while using AI as a creative tool—not a replacement for thinking

Human-centered AI use
Helping students understand their role as the creator, with an emphasis on decision-making, ownership, and responsible use

This is a highly interactive session where participants will experience the lesson as learners, then reflect as educators. Time will be built in for discussion, adaptation across grade levels, and planning for classroom use.

Participants will leave with:
A ready-to-use lesson plan
A clear, repeatable workflow
Strategies for integrating AI into existing curriculum without needing advanced tech skills or materials"
Speakers
AS

Ashley Sullivan

K-6 Educator, KidzPrep
Ashley Sullivan is a New Jersey-based educator, STEM specialist, and founder of KidzPrep, where she designs innovative, hands-on learning experiences that bring technology to life for young learners. With over 15 years of experience in education, she specializes in making complex... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual

8:00am EDT

Coding Stories & Games with AI Lesson Design (Elementari) Session 1
Tuesday August 4, 2026 8:00am - 11:00am EDT
This virtual two-session professional development helps K–12 educators integrate computer science (CS) into their existing curriculum through interactive storytelling and AI-supported lesson design. Teachers explore how students can create and share projects such as choose-your-own-adventure stories, escape room games, and app-style experiences that combine writing, visuals, audio, and interactivity to deepen content learning across subjects.

Educators begin by experiencing a student-facing project and then use the Elementari AI lesson generator to create a standards-aligned lesson tailored to their grade level, topic, and instructional time. Each lesson includes a structured student writing organizer, built-in scaffolds (such as sentence starters and word banks), and assessment tools to support multilingual learners and diverse student needs. In the second session, teachers test and refine their lessons through peer feedback. By the end they will leave with a tested, classroom-ready lesson and a free upgrade to use Elementari will all their students.

This virtual 2-day (6-hour) professional development helps K–12 educators integrate computer science (CS) and artificial intelligence (AI) into their existing curriculum through interactive, cross-curricular lesson design. Using Elementari, teachers design lessons where students create and publish projects that connect coding with writing, storytelling, and content learning. The focus is on making CS integration practical, accessible, and aligned to diverse student needs, including multilingual learners.
By the end of the PD, educators will create a tested, classroom-ready Elementari lesson. Each lesson includes a standards-aligned plan, a student writing organizer with built-in scaffolds (such as sentence starters and word banks), assessment tools, and a clear strategy for classroom implementation.

Session 1: Experience Learning and Generate a Classroom Lesson
Educators begin by working through a guided Elementari activity from a student perspective. This experience demonstrates how coding supports writing and storytelling while introducing key CS concepts such as sequencing, events, functions, interactivity, and debugging.
Participants then explore how students create interactive projects such as choose-your-own-adventure stories, escape room games, and app-style experiences. These projects combine writing and coding with built-in supports such as structured organizers, scaffolded prompts, illustration libraries, and options for recorded voiceovers, music, sound effects, and multiple story paths. They will also review a range of student published projects from multilingual learners to students with diverse needs to see how all students can succeed and express themselves through writing and coding.
In the second half of the session, educators transition from learner to designer. Using the Elementari AI lesson generator, they input their grade level, topic, and instructional time. The tool generates a complete lesson, including writing supports, organizers, assessment materials, and standards alignment.

Session 2: Test, Refine, and Plan for Implementation
Educators review and analyze their AI-generated lessons, focusing on clarity, alignment, and accessibility. They evaluate how effectively the lesson supports student writing, content learning, and differentiation, and identify areas for refinement.
Participants also examine how the AI lesson generator works, including prompting strategies, how structured lesson components are generated, and how to evaluate outputs for accuracy, bias, and alignment to instructional goals.
Through peer feedback and collaborative testing, educators revise their lessons and strengthen scaffolds, differentiation, and student supports. They also explore classroom strategies such as peer feedback routines, group roles, and collaborative structures.
The session concludes with implementation planning. Educators determine where the lesson fits within their curriculum, how it will be delivered, and how it will support their students. Teachers leave with a tested, classroom-ready lesson and a clear plan for implementation.
Speakers
avatar for Nicole Li

Nicole Li

Co-founder, Elementari
Nicole Li is the co-founder of Elementari, an MIT Alum, and a STEAM Educator
Elementari is an AI-creative engine with self-guided lessons where K–12 students learn coding by creating stories, games, and apps across the curriculum. The drag-and-drop interface makes it as easy as building a presentation, and students can code animations and interactions to... Read More →
Sponsors
Tuesday August 4, 2026 8:00am - 11:00am EDT
Virtual

9:00am EDT

Introduction to Educator AI Tools and Prompting 6-12
Tuesday August 4, 2026 9:00am - 12:00pm EDT
A half-day workshop designed to help teachers new to AI educator tools with prompting skills and other ways to support their workflow with AI.

In this workshop, teachers new to AI tools will have the chance to do some supported exploration of using both LLMs and RAGs to support them in their work. After learning about the difference between them, educators will try both for various purposes and compare the outputs. After that exploration time, educators will learn and practice different prompting techniques and end their time with creating something that can be useful to them in the classroom. Educators will also leave with experience in choosing specific tools for specific purposes.
Speakers
avatar for Matt Taylor

Matt Taylor

Professional Development Coordinator, Day of AI
Matt Taylor is a professional learning facilitator and curriculum developer with Day of AI, where he helps build curricula and professional learning programs through a constructionist and critical consciousness lens. Previously, he worked with the i2learning Foundation and Boston... Read More →
Sponsors
Tuesday August 4, 2026 9:00am - 12:00pm EDT
Virtual

9:00am EDT

Introduction to Educator AI Tools and Prompting PreK-5
Tuesday August 4, 2026 9:00am - 12:00pm EDT
A half-day workshop designed to help teachers new to AI educator tools with prompting skills and other ways to support their workflow with AI.

In this workshop, teachers new to AI tools will have the chance to do some supported exploration of using both LLMs and RAGs to support them in their work. After learning about the difference between them, educators will try both for various purposes and compare the outputs. After that exploration time, educators will learn and practice different prompting techniques and end their time with creating something that can be useful to them in the classroom. Educators will also leave with experience in choosing specific tools for specific purposes.
Speakers
avatar for Angela Marzilli

Angela Marzilli

Professional Learning and Curriculum Developer, Day of AI
Angela has spent her career as an educator in southern Maine. She began as a teacher of gifted math students in grades 3-8 and later transitioned to an elementary school classroom teacher in grades 3, 4, and 5. Angela was previously the PreK-12 STEM Coordinator in a public school... Read More →
Sponsors
Tuesday August 4, 2026 9:00am - 12:00pm EDT
Virtual

10:00am EDT

Design-a-Civic Center: From Community Blueprint to Digital Build A Modular Cross-Curricular PBL Journey Through Civics, Engineering, Coding, and Community Design
Tuesday August 4, 2026 10:00am - 12:00pm EDT
What does a community need, and who gets to decide? In this hands-on, modular workshop, educators experience a full cross-curricular PBL arc anchored in the design of a community civic center. We start with a tech-free engineering and civics challenge, then layer in CAD-style design tools and coding to create a digital version, and finally explore a wide range of ways to extend the project into math, literacy, social studies, and technology based on your teaching goals and classroom context. You will leave with a replicable PBL framework, ready-to-use tools, and a cardboard civic center of your own design.

"In this highly interactive, modular workshop, educators experience a rich cross-curricular project-based learning journey anchored in a question that is as civic as it is creative: what should a community civic center include, and how do you design a space that serves everyone? The session is grounded in research-informed pedagogy drawing on constructivist learning theory, Universal Design for Learning (UDL), and the science of learning, and is structured around the principle that the most powerful learning experiences are those in which students are not just recipients of knowledge but active co-designers of their own understanding.

The workshop is built on a low-floor, high-ceiling, wide-walls framework: every entry point is accessible regardless of prior
knowledge or skill, every learner can contribute meaningfully and authentically from the start, and the ceiling for depth, creativity, and complexity is open. This is not an accident of design, it is the design. Research in learning science consistently demonstrates that tasks structured to invite agency, collaboration, and co-design produce stronger intrinsic motivation, more durable learning, and greater transfer than tasks with a single correct path or outcome.

The session is also intentionally scaffolded to build educator capacity alongside student outcomes. Each segment is structured so that participants experience the activity first as learners, then step back to examine the instructional decisions embedded in what they just did, the sequencing, the constraints, the choice points, and the ways the task was designed to be accessible to all while remaining challenging for each. This reflective, dual-lens approach is grounded in findings from professional development research suggesting that teachers who experience high-quality, learner-centered instruction firsthand are measurably more likely to implement it with confidence, consistency, and fidelity in their own classrooms.

The first forty-five minutes are intentionally tech-free. Participants engage in a fast-paced, team-based engineering and civic design challenge using simple materials to research, plan, and prototype a community civic center. Grounded in civics, the engineering design process, and spatial reasoning, this challenge asks participants to think simultaneously like community members and designers, considering who uses the space, what the community needs, and how a building's layout and features reflect values and priorities. The challenge is structured to manage cognitive load deliberately,
introducing information and constraints progressively so that learners can engage deeply at every stage without becoming overwhelmed a principle drawn directly from the Cognitive Load Theory and its applications in project-based and maker-centered learning environments. Because the task is open-ended by design, every participant, regardless of learning profile, background knowledge, or unique skill set can find a meaningful role and co-design a solution that reflects their individual strengths. Woven throughout the build are authentic connections to the wide range of careers involved in designing and running a civic space, from architects and civil engineers to city planners, accessibility specialists, and community advocates, making this a natural entry point for career awareness alongside engineering and social studies standards.

The second forty-five minutes shift into technology integration, exploring how the same civic center design challenge can be extended using CAD-style design tools and coding to create a digital version of the building. This transition from physical to digital prototyping functions as a natural cognitive scaffold, students arrive at the technology already grounded in the core concepts, which frees working memory to focus on acquiring new digital skills rather than processing new ideas from scratch. Participants are introduced to accessible, classroom-ready tools that allow students to translate their
physical prototypes into digital blueprints, connecting computational thinking, digital design, and engineering in a cohesive and meaningful learning arc. The potential for 3D printing is also explored, deepening students' understanding of iterative design and the relationship between physical making and digital fabrication in real-world professional contexts.

The third segment opens into a broad exploration of cross-curricular extension pathways, giving educators a clear and flexible framework for making this project their own. We model how the civic center PBL experience can reach into financial literacy through calculating construction costs and budgeting for community spaces, into geometry through scale, measurement, floor plan design, and area calculations, into digital literacy and communication through presentation tools like ChatterPix, Book Creator, stop motion animation, and Canva, and into persuasive writing and civic voice through the proposals and community pitches students create to justify their design choices. These extensions are not add-ons, they are natural, standards-aligned entry points that reflect the wide-walls design of the project and allow teachers to connect a deeply engaging, hands-on experience to the academic goals already living in their curriculum. The modularity of the framework ensures that a second-grade teacher and a seventh-grade social studies teacher can both find an entry point that is authentic, rigorous, and right-sized for their students.

The session closes with an open Q&A where participants can explore implementation questions, share ideas across grade levels and content areas, and think through how the framework applies to their specific teaching context. Participants will leave with ready-to-use activities, a replicable cross-curricular PBL framework, and practical strategies for facilitating student-centered, hands-on learning that is both deeply engaging and academically rigorous. Most importantly, they will leave with the confidence that meaningful, community-connected learning does not require a perfectly equipped makerspace, it requires a good question, a sense of civic purpose, and the belief that every student, regardless of background, ability, or experience has something.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Sponsors
Tuesday August 4, 2026 10:00am - 12:00pm EDT
Virtual

11:00am EDT

Working Smarter Not Harder with Apple Intelligence
Tuesday August 4, 2026 11:00am - 12:00pm EDT
A hands-on look at how teachers can use Apple Intelligence to reclaim hours lost to planning, grading, and email each week.

Ever finish a school day and wonder where it went? Between planning, grading, and emails home, teachers are stretched thin. In this session, I'll share how I use Apple Intelligence Writing Tools, Siri, and Notes to claw back time during the week. Bring your iPad and follow along.
Speakers
RP

Robert Porche

Informational Literacy Specialists, Thomas Jefferson Intermediate School
Rob Porche is an Information Literacy Specialist and Apple Distinguished Educator at Thomas Jefferson Intermediate School in Trenton, NJ, championing student-centered learning.
Tuesday August 4, 2026 11:00am - 12:00pm EDT
Virtual

12:00pm EDT

Integrating CS & AI
Tuesday August 4, 2026 12:00pm - 1:00pm EDT
Everything we hear today seems to be about Artificial Intelligence. Lucky for us, AI is a field of study within CS which means computer science is a great place to start teaching AI Literacy! But, we often don't have time to even include CS in our classroom as much as we would like. What can we do? Integration is the answer! This session will provide educators with hands-on lesson ideas and approaches to integrate CS & AI Literacy into math, science, and social studies starting with our youngest students. 
Speakers
avatar for Vicky Sedgwick

Vicky Sedgwick

President, CSTA Greater Los Angeles Chapter
Vicky Sedgwick is a retired educator who is passionate about teaching computer science, including artificial intelligence, starting in elementary school. She was a writer on the CSTA 2017 K-12 Standards, the Elementary Lead on the CSTA 2026 PreK-12 Standards, and a writer on the CSTA... Read More →
Tuesday August 4, 2026 12:00pm - 1:00pm EDT
Virtual

1:00pm EDT

Digital Storytelling with Scratch Jr
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
Spark Creativity with Digital Storytelling in ScratchJr!
Transform your students from passive screen users into creative digital authors! In this hands-on session, we’ll explore how the intuitive, block-based world of ScratchJr empowers even the youngest learners to design their own interactive stories and animations. More than just a coding tool, ScratchJr serves as a powerful medium for self-expression. We will dive into practical strategies for cross-curricular integration, showing you how to bridge CS with literacy, social studies, and the arts. You’ll learn how to scaffold projects to ensure inclusive teaching for all learning profiles and discover how project-based learning (PBL) can turn a simple coding lesson into a meaningful classroom journey.

In this session, you will:
Create Your First Project: Master the basics of block-based sequencing, loops, and triggered events.
Bridge to Literacy: See how digital storytelling reinforces sequencing, character development, and narrative structure.
Go Beyond the Screen: Learn "unplugged" prep activities that help students plan their stories before they ever touch a tablet.
Get Resource-Ready: Gain instant access to hundreds of free, classroom-ready resources, templates, and lesson prompts to use on Monday.

Whether you are a coding novice or a tech-savvy educator, you’ll leave with the confidence to help your students animate their imaginations!
Speakers
avatar for Jahaira Ortiz

Jahaira Ortiz

Teacher, Thomas Jefferson Elementary School
Jahaira Ortiz is an accomplished educator and the founder of Coding the Future, a specialized firm providing STEM, coding, and robotics programs for early childhood learners. With over a decade of experience in the public education sector, she has successfully integrated advanced... Read More →
avatar for Joann Case

Joann Case

K-4 Technology & PLTW Teacher, North Hanover Twp
Joann is an experienced K–4 Technology and PLTW (Project Lead The Way) teacher with 27 years in education. A certified PLTW Launch teacher, Raspberry Pi Ambassador, and BrainPop and Seesaw Certified Educator, she is dedicated to empowering the next generation of innovators and problem... Read More →
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
Virtual

1:00pm EDT

An AI trip on the Magic School Bus Session 1 (Intro)
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
This session introduces the integration of AI-powered tools such as MagicSchool AI, Canva, Adobe tools, and Brisk Teaching into elementary classrooms to support both teachers and students. These tools can streamline lesson planning, enhance creativity, and provide personalized learning experiences.

Technology has rapidly evolved in recent years, with artificial intelligence becoming more accessible and practical in everyday education. Tools like MagicSchool AI, Canva, Adobe applications (such as Adobe Express), and Brisk Teaching are designed specifically to support educators and enhance student learning.The purpose of this proposal is to:
equip teachers with AI tools that reduce workload and improve instructional quality, provide students with interactive and creative learning experiences, introduce age-appropriate AI literacy skills, prepare students for a future where AI is a common part of daily life.

This is a repeat of the in-person An AI trip on the Magic School Bus (Intro)

Attend Part 2 on August 4th 2:00 - 4:00 PM.
Speakers
avatar for Kim Marie Kefalas

Kim Marie Kefalas

Elementary Technology Teacher, Kimmersive Technology
I am an elementary technology teacher serving students in grades K–5 with over 30 years of experience in education. I am proud to be recognized as an Apple Distinguished Educator (2023), Microsoft Innovative Educator (2025), and Seesaw Certified Educator. As a passionate conference... Read More →
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
Virtual

1:00pm EDT

Intro to JuiceMind’s AP Cybersecurity Course
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
An overview of JuiceMind's AP Cybersecurity, including course structure and classroom implementation.

The session introduces JuiceMind's AP Cybersecurity curriculum aligned with College Board standards and designed to help teachers teach real-world security concepts in an engaging way. As cybersecurity continues to grow in importance within computer science education, teachers need resources that are both structured and flexible enough to fit different student needs.

The session will include an overview of how the curriculum is structured, including editable lessons, built-in assessments, and exercises. We’ll also walkthrough how teachers can easily track student progress, give feedback, manage student work without jumping between multiple tools and prevent cheating to maintain classroom integrity. The goal of the session is for teachers to have a clear sense of how the curriculum can support both effective teaching and strong student engagement in AP Cybersecurity.
Speakers
RD

Ryan Dehmoubed

Co-founder, JuiceMind Inc.
Ryan Dehmoubed is the co-founder of JuiceMind (www.juicemind.com), a comprehensive, web-based coding platform that provides computer science curricula for K-12 education. He was recognized on the Forbes 30 Under 30 list in 2025 for his work in education.
Sponsors
Tuesday August 4, 2026 1:00pm - 2:00pm EDT
Virtual

1:00pm EDT

A Brief Introduction to Java
Tuesday August 4, 2026 1:00pm - 4:00pm EDT
This course will introduce learners who have little to no text-based programming knowledge to java syntax and concepts via a hands-on workshop. Topics include the history of java, the structure of a java program, basic syntax, primitive data types, mathematical operators. Conditional expressions and loops may be introduced as time permits. The goal is to create confident novice java programmers!
Speakers
avatar for Lora Santucci

Lora Santucci

Teacher of Computer Science & Mathematics, Morris Hills High School
Lora Santucci teaches math and computer science at Morris Hills High School in Rockaway, NJ where she resides with her husband and children. She studied mathematics, computer science, and music at Rutgers University and began teaching in 1998. Over the years she has presented at NCTM... Read More →
Tuesday August 4, 2026 1:00pm - 4:00pm EDT
Virtual

1:00pm EDT

New Cybersecurity Standards
Tuesday August 4, 2026 1:00pm - 4:00pm EDT
New standards...let's make sense of them together! I'll show you ready made lessons for you to incorporate this year.

There are so many resources online with full lessons and all the works out there. We will spend time making sense of the new cybersecurity standards. Then we'll work through lessons available that will help our students master these standards. You will be ready for September in no time!
Speakers
AL

Abby Lahr

Computer Science & Cybersecurity Teacher, Absegami High School
Abby teaches in Southern Jersey at the high school she graduated from. After teaching math for a year, she transitioned to being a full time computer science teacher (& is obsessed). Abby now teaches Intro to Programing, AP CSP, and Cybersecurity. She is also a member of Garden State... Read More →
Sponsors
Tuesday August 4, 2026 1:00pm - 4:00pm EDT
Virtual

2:00pm EDT

Boosting CS - Allying With Your School Counselor
Tuesday August 4, 2026 2:00pm - 3:00pm EDT
This workshop provides actionable plans and encourages CS teachers to embrace counselor collaborations for a diverse, thriving CS Program. Explore the transformative role of school counselors in shaping CS education. Dive into collaborative strategies, understand counselors’ impact, and share unique educator challenges.

As the workforce landscape becomes more digital, Computer Science skills are a requirement of modern education. Yet achieving a representative and continually growing student body in CS programs remains a challenge for many educators. This workshop addresses a pivotal element that can change the trajectory of CS education: the critical role of school counselors in students' decision making process.

School Counselors serve as a guiding force for students’ academic and post-secondary choices. Counselors have the platform to bridge the gap between students’ ambitions and the pathways that can lead them to fulfilling tech-driven futures. Counselors are the ideal allies to expanding CS education. This workshop aims to spotlight the importance of a CS teacher and school counselor relationship providing best practices and discussions on how to strengthen this partnership.

Key Takeaways
Delve into practical strategies and best practices to create meaningful collaboration between CS educators and school counselors, ensuring a meaningful approach to increasing student engagement.
Deepen educators' understanding of how school counselors can directly and indirectly influence students’ gravitation towards CS, and why their involvement is crucial for a well-rounded CS program.

Participants will engage in discussions providing a platform where educators can share their unique challenges and success stories. These dialogues offer best practices, anecdotes, and insights from lived experiences.

Participants will be encouraged to move from identifying challenges to crafting solutions tailored for individual school environments. Attendees will analyze barriers, spotlight opportunities, and formulate diverse plans to solidify the CS-counselor partnership.
Speakers
JC

Jennifer Correnti

Director of School Counseling, Harrison High School & NCWIT Counselors for Computing
Jennifer is the Director of School Counseling at Harrison High School and has been a High School Counselor for 16 years after spending 9 years as a History teacher. Empowering students through a growth mindset, she has advocated for new course offerings that break down barriers to... Read More →
Sponsors
avatar for NCWIT Counselors for Computing

NCWIT Counselors for Computing

Jennifer is the Director of School Counseling at Harrison High School and has been a High School Counselor for 16 years after spending 9 years as a History teacher. Empowering students through a growth mindset, she has advocated for new course offerings that break down barriers to... Read More →
Tuesday August 4, 2026 2:00pm - 3:00pm EDT
Virtual

2:00pm EDT

Intro to Experience CS
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Launch your computer science journey for you and your students. We will focus on the essential first steps: setting up your educator account, creating student rosters, and navigating the Experience CS Code Editor. You’ll walk through a "Day 1" lesson to see how the platform's integrated tutorials support students in real-time, allowing you to facilitate with ease. Leave this session with a fully configured classroom and the tools to start coding immediately.

Experience CS offers a robust, school-safe environment for integrating computer science across the K-12 spectrum. This session provides a technical and pedagogical "jumpstart" for educators. We will begin with the Teacher Dashboard, demonstrating how to manage classes and monitor student progress without the need for external software. Participants will then engage in a hands-on introductory module within the platform’s built-in code editor, exploring how to utilize pre-built starter projects and teacher guides. By the end of the hour, you will understand the platform’s workflow and have your digital classroom ready for student login.
Speakers
JM

Joe Marshall

Professional Development Specialist, Five Star Technology Solutions
Joe is a Professional Development Specialist with 11 years of teaching experience and 5 years as a school board member. He leverages his background in classroom instruction and district-level policy to support educator growth. A proud father of two daughters, Joe is also an avid gamer... Read More →
Sponsors
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Virtual

2:00pm EDT

An AI trip on the Magic School Bus Session 2
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
This session is Part 2 and will dive deeper into the integration of AI-powered tools such as MagicSchool AI, Canva, Adobe tools, and Brisk Teaching into elementary classrooms to support both teachers and students. These tools can streamline lesson planning, enhance creativity, and provide personalized learning experiences.

Technology has rapidly evolved in recent years, with artificial intelligence becoming more accessible and practical in everyday education. Tools like MagicSchool AI, Canva, Adobe applications (such as Adobe Express), and Brisk Teaching are designed specifically to support educators and enhance student learning.The purpose of this proposal is to:
equip teachers with AI tools that reduce workload and improve instructional quality, provide students with interactive and creative learning experiences, introduce age-appropriate AI literacy skills, prepare students for a future where AI is a common part of daily life.

This is a Part 2 of An AI trip on the Magic School Bus (Intro), you should have attended Part 1 on August 3 or August 4th 1:00 - 2:00 PM.
Speakers
avatar for Kim Marie Kefalas

Kim Marie Kefalas

Elementary Technology Teacher, Kimmersive Technology
I am an elementary technology teacher serving students in grades K–5 with over 30 years of experience in education. I am proud to be recognized as an Apple Distinguished Educator (2023), Microsoft Innovative Educator (2025), and Seesaw Certified Educator. As a passionate conference... Read More →
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Virtual

2:00pm EDT

Design-a-Zoo: From Cardboard Enclosures to Digital Blueprints
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
What does the typical zoo experience look like and what could it become? In this hands-
on, modular workshop, educators experience a full cross-curricular PBL arc from the
ground up. Start with a tech-free design sprint as teams use simple machines to
engineer solutions to a variety of unique challenges in animal enclosures at a
community zoo, then layer in CAD-style design tools and coding to construct a digital
version of the final zoo design. Finally, we’ll explore a wide range of ways to extend the
project into math, literacy, science, and technology based on your teaching goals and
classroom context. You will leave with a replicable PBL framework, ready-to-use tools, a
wide range of ideas on how to any PBL experience into your classroom in a meaningful
and impactful way.

In this highly interactive, modular workshop, educators experience a rich cross-
curricular project-based learning journey anchored in the design and reimagining of a
community zoo. The session is grounded in research-informed pedagogy. Drawing on
constructivist learning theory, Universal Design for Learning (UDL), and the science of
learning, This session is structured to honor the reality that meaningful learning
happens when students are active participants in the design of their own experience.
The workshop is built around a low-floor, high-ceiling, wide-walls framework: every entry
point is accessible, every learner can contribute meaningfully from the start, and the
depth of exploration is limited only by curiosity. This design is intentional. Research
consistently shows that open-ended, maker-centered tasks that invite co-design and
student agency produce stronger engagement, deeper conceptual understanding, and
greater retention than prescriptive, single-pathway instruction.

The session is also scaffolded explicitly to build educator capacity, not just student
outcomes. Each segment of this workshop is structured so that teachers experience the
activity as a learner first, then step back to examine the instructional design choices
embedded in what they just did. This dual lens, learner and designer, is central to the
workshop's pedagogical approach and reflects findings from teacher professional
development research suggesting that educators who experience high-quality PBL
firsthand are significantly more likely to implement it with fidelity and confidence in their
own classrooms.

The first forty-five minutes are intentionally tech-free. Participants engage in a fast-
paced, team-based engineering challenge using simple materials to design and build
enclosures for five different animals at a community zoo. Grounded in life science, the
engineering design process, and 3D spatial reasoning, this challenge asks participants
to think carefully about each animal's biological needs, behavioral patterns, and habitat
requirements as they prototype their designs. The structure of the challenge is
deliberately designed to manage cognitive load, introducing constraints and information
progressively so that participants can engage deeply without becoming overwhelmed, a
principle supported by the Cognitive Load Theory and its applications in STEM
education. Because the task is open-ended by design, every participant regardless of
prior knowledge, learning profile, or skill set, can contribute authentically and co-design
a solution that reflects their unique strengths. Woven throughout the build are natural,
authentic connections to the wide diversity of careers found at a real zoo, from animal
nutritionists and enclosure engineers to educators, veterinarians, and gift shop
managers, making this a powerful entry point for career awareness and community
connection alongside science and engineering standards.

The second forty-five minutes shift into technology integration, exploring how the same
zoo design challenge can be extended using CAD-style design tools and coding to
create a digital version of the zoo. This transition from physical to digital prototyping is a
natural scaffold, students arrive at the technology with conceptual grounding already in
place, reducing extraneous cognitive load and allowing working memory to focus on
new skills rather than new concepts. Participants are introduced to accessible,
classroom-ready tools that allow students to translate their physical prototypes into
digital blueprints, bringing together computational thinking, digital design, and
engineering in a cohesive learning arc. The potential for 3D printing is also explored,
connecting the physical and digital design processes in a way that deepens student
understanding of iterative design and real-world engineering workflows.

The third segment of the workshop opens into a broad exploration of cross-curricular
extension pathways, giving educators a clear and practical framework for making this,
and any other pbl experience project their own. We model how the zoo PBL experience
can reach into financial literacy through calculating the cost to build each enclosure, into
geometry through scale, measurement, and spatial design, into digital literacy and
communication through presentation tools like ChatterPix, Book Creator, stop motion
animation, and Canva, and into storytelling and descriptive writing through the
narratives students build around their animal characters and zoo designs. These
extensions are not add-ons, they are natural, standards-aligned entry points that reflect
the wide-walls design of pbl and allow teachers to connect a deeply engaging hands-on
experience to the core academic goals already living in their curriculum. The modularity
of the framework means that a kindergarten teacher and a seventh-grade science
teacher can both find an entry point that is authentic to their context, their students, and
their goals.

The session closes with an open Q&A where participants can dig into implementation
questions, share ideas, and think through how the framework applies to their specific
teaching context. Participants will leave with ready-to-use activities, a replicable cross-
curricular PBL framework, and practical strategies for facilitating student-centered,
hands-on learning that meets every learner where they are. Most importantly, they will
leave with the confidence that deep, meaningful, cross-curricular learning does not
require a perfectly equipped makerspace — it requires a good question, a cardboard
box, and a willingness to let students build something worth being proud of.
Speakers
avatar for Dr. Marci Klein

Dr. Marci Klein

Curriculum and Product Designer, 3DuxDesign
Marci Klein, M.D. is a clinical and academic pediatrician with over 25 years of experience in early childhood development, education, and social-emotional health. She transitioned into education to create more engaging, deeper, and authentic learning experiences that support all learners... Read More →
avatar for Kimberly Smith

Kimberly Smith

CS & Design Thinking/STEAM Teacher | Instructional Innovation Coach | Systems Administrator |, Saint Rapahel School
Kim Smith is a STEAM, computer science, and design thinking educator with more than 25 years of experience helping students and teachers use technology to create, design, and solve real-world problems. Her work focuses on making computer science, engineering, and STEAM learning accessible... Read More →
Sponsors
Tuesday August 4, 2026 2:00pm - 4:00pm EDT
Virtual
 
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